◆英語タイトル:Global Digital Signage Media Player Market Size study & Forecast, by Component (Hardware, Software), Product (Entry Level, Advanced Level, Enterprise Level), Application (Retail, Hospitality, Corporate, Transportation) and Regional Analysis, 2022-2029
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| ◆商品コード:BZW23FE0123
◆発行会社(リサーチ会社):Bizwit Research & Consulting
◆発行日:2023年1月29日
◆ページ数:約200
◆レポート形式:英語 / PDF ◆納品方法:Eメール(受注後3営業日)
◆調査対象地域:アメリカ、カナダ、イギリス、ドイツ、フランス、スペイン、イタリア、中国、インド、日本、オーストラリア、韓国、ブラジル、メキシコ、中東
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❖ レポートの概要 ❖Bizwit Research社は、2021年に約XX億ドルであった世界のデジタルサイネージメディアプレーヤー市場規模は、2022年から2029年の間にCAGR 8.71%増加すると予想しています。本書は、デジタルサイネージメディアプレーヤーの世界市場について調査・分析を行い、エグゼクティブサマリー、市場定義・範囲、市場動向、産業分析、リスク分析(新型コロナウイルス感染症の影響)、部品別(ハードウェア、ソフトウェア)分析、製品別(入門レベル、上級レベル、企業レベル)分析、用途別(小売、ホスピタリティ、企業、輸送)分析、地域別(北米、ヨーロッパ、アジア太平洋、中南米、その他地域)分析、競争分析、調査プロセスなどの内容をまとめています。また、本書で記載されている企業情報には、Advantech Co. Ltd、AOPEN Inc.、Barco、3M Company、Dell Inc.、BrightSign LLC、HaiVision、Hewlett Packard Enterprise、Broadsign、Cisco Systems Inc.などが含まれています。
・エグゼクティブサマリー
・市場定義・範囲
・市場動向
・産業分析
・リスク分析(新型コロナウイルス感染症の影響)
・世界デジタルサイネージメディアプレーヤー市場規模:部品別
- デジタルサイネージメディアプレーヤーハードウェアの市場規模
- デジタルサイネージメディアプレーヤーソフトウェアの市場規模
・世界デジタルサイネージメディアプレーヤー市場規模:製品別
- 入門レベルデジタルサイネージメディアプレーヤーの市場規模
- 上級レベルデジタルサイネージメディアプレーヤーの市場規模
- 企業レベルデジタルサイネージメディアプレーヤーの市場規模
・世界デジタルサイネージメディアプレーヤー市場規模:用途別
- 小売における市場規模
- ホスピタリティにおける市場規模
- 企業における市場規模
- 輸送における市場規模
・世界のデジタルサイネージメディアプレーヤー市場規模:地域別
- 北米のデジタルサイネージメディアプレーヤー市場
- ヨーロッパのデジタルサイネージメディアプレーヤー市場
- アジア太平洋のデジタルサイネージメディアプレーヤー市場
- 中南米のデジタルサイネージメディアプレーヤー市場
- その他地域のデジタルサイネージメディアプレーヤー市場
・競争分析
・調査プロセス |
Global Digital Signage Media Player Market is valued at approximately USD XX billion in 2021 and is anticipated to grow with a healthy growth rate of more than 8.71% over the forecast period 2022-2029. Digital Signage Media Player is a device that displays content on an electronic screen. It helps the organization to engage with their client to communicate their message with the help of digital signage. The Digital Signage Media Player market is expanding because of factors such as current trends favoring the growth of context-aware advertising and a steady increase in DOOH (Digital Out-Of-Home) spending. This market is dominated by 3M Company, Advantech Co. Ltd, AOPEN Inc., Barco and BrightSign LLC.
The context-aware advertising is growing as it gains more attention from the targeted audience through digital signage. According to the survey conducted 49% of popular brand owners are intended to adopt contextual advertising to replace cookies. 80% of business owners have seen a progressive increase in sales up to 33%, due to the help of the use of digital signage, there is a greater attraction to buying Epicurean products than a planned purchase. The increased Usage of DOOH as an advertising platform has great future possibilities. However, the measurability and post-ad exposure of these experiences must be quantifiable. Insight through real-time performance metrics such as loop frequency, impressions, CPM, and traffic is essential to defining DOOH’s success. As per the surveys conducted 44% of netizens of U.K has observed that the DOOH Campaign has more value and there is a need to increase the investment which will eventually boost the growth of the digital signage media player market. In addition to penetration of such devices in the retail sector is ascending and the rising need for brand visibility& servicing is expected to fuel the market growth. In addition, advancements in formulation of digital signage media player can increase the opportunity for this significant market. However, the technical and standardization complexity stifles market growth throughout the forecast period of 2022-2029.
The key regions considered for the Global Digital Signage Media Player Market study includes Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America dominated the market in terms of revenue, owing to the dominance of branded products and the region’s increasing technological development prevalence. The US government agency had offered the grant for the Digital Signage Project. Asia Pacific is expected to grow with the highest CAGR during the forecast period, owing to factors such as rising target populations, an increase in the number of collaborations for development, geographic expansion of key players, and active participation of government and nonprofit organizations in the market space. In February 2020, the finance minister of India proposed to develop five smart cities via PPP routes, as shown in a presentation on the 2020-21 budget in parliament. This brought joy to Digital Signage Solution companies and see opportunities to partner with various state governments in their respective smart city development projects.
Major market player included in this report are:
Advantech Co. Ltd
AOPEN Inc.
Barco
3M Company
Dell Inc.
BrightSign LLC
HaiVision
Hewlett Packard Enterprise
Broadsign
Cisco Systems Inc.
Recent Developments in the Market:
In May 2021 – BrightSign, LLC announces BrightSignMobile, a new solution for connecting media devices to the cloud where standard network connectivity is problematic.
In March 2020 – Cayin Technology Co. Ltd launches the SMP-2300 fanless embedded digital signage player and Cayin Signage Assistant, an Android app for large-scale display networks. The player supports his 4K content, two LAN ports and has a built-in firewall.
In May 2021 – BroadSign International expands its partnership with Clear Channel Europe to transform the DOOH selling experience. The partnership aligns with his CCE’s strategic plan to streamline media sales and purchases across its global inventory network using technology from Broadsign, Microsoft and Salesforce.
Global Digital Signage Media Player Market Report Scope:
Historical Data 2019-2020-2021
Base Year for Estimation 2021
Forecast period 2022-2029
Report Coverage Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
Segments Covered Component, Product, Application, Region
Regional Scope North America; Europe; Asia Pacific; Latin America; Rest of the World
Customization Scope Free report customization (equivalent up to 8 analyst’s working hours) with purchase. Addition or alteration to country, regional & segment scope*
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Component:
Software
Hardware
By Product:
Entry Level
Advanced Level
Enterprise Level
By Application:
Retail
Hospitality
Corporate
Transportation
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE
Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
RoLA
Rest of the World
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2029 (USD Billion)
1.2.1. Digital Signage Media Player Market, by Region, 2019-2029 (USD Billion)
1.2.2. Digital Signage Media Player Market, by Component, 2019-2029 (USD Billion)
1.2.3. Digital Signage Media Player Market, by Product, 2019-2029 (USD Billion)
1.2.4. Digital Signage Media Player Market, by Application, 2019-2029 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Digital Signage Media Player Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Digital Signage Media Player Market Dynamics
3.1. Digital Signage Media Player Market Impact Analysis (2019-2029)
3.1.1. Market Drivers
3.1.1.1. Trends Favouring the Growth of Context-aware Advertising
3.1.1.2. Steady Increase in DOOH Spending
3.1.2. Market Challenges
3.1.2.1. Technical and Standardization Complexity
3.1.3. Market Opportunities
3.1.3.1. Advancements in Formulation
Chapter 4. Global Digital Signage Media Player Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.2. Futuristic Approach to Porter’s 5 Force Model (2019-2029)
4.3. PEST Analysis
4.3.1. Political
4.3.2. Economical
4.3.3. Social
4.3.4. Technological
4.4. Top investment opportunity
4.5. Top winning strategies
4.6. Industry Experts Prospective
4.7. Analyst Recommendation & Conclusion
Chapter 5. Risk Assessment: COVID-19 Impact
5.1. Assessment of the overall impact of COVID-19 on the industry
5.2. Pre COVID-19 and post COVID-19 Market scenario
Chapter 6. Global Digital Signage Media Player Market, by Component
6.1. Market Snapshot
6.2. Global Digital Signage Media Player Market by Component, Performance – Potential Analysis
6.3. Global Digital Signage Media Player Market Estimates & Forecasts by Component 2019-2029 (USD Billion)
6.4. Digital Signage Media Player Market, Sub Segment Analysis
6.4.1. Hardware
6.4.2. Software
Chapter 7. Global Digital Signage Media Player Market, by Product
7.1. Market Snapshot
7.2. Global Digital Signage Media Player Market by Product, Performance – Potential Analysis
7.3. Global Digital Signage Media Player Market Estimates & Forecasts by Product 2019-2029 (USD Billion)
7.4. Digital Signage Media Player Market, Sub Segment Analysis
7.4.1. Entry Level
7.4.2. Advanced Level
7.4.3. Enterprise Level
Chapter 8. Global Digital Signage Media Player Market, by Application
8.1. Market Snapshot
8.2. Global Digital Signage Media Player Market by Application, Performance – Potential Analysis
8.3. Global Digital Signage Media Player Market Estimates & Forecasts by Application 2019-2029 (USD Billion)
8.4. Digital Signage Media Player Market, Sub Segment Analysis
8.4.1. Retail
8.4.2. Hospitality
8.4.3. Corporate
8.4.4. Transportation
Chapter 9. Global Digital Signage Media Player Market, Regional Analysis
9.1. Digital Signage Media Player Market, Regional Market Snapshot
9.2. North America Digital Signage Media Player Market
9.2.1. U.S. Digital Signage Media Player Market
9.2.1.1. Component breakdown estimates & forecasts, 2019-2029
9.2.1.2. Product breakdown estimates & forecasts, 2019-2029
9.2.1.3. Application breakdown estimates & forecasts, 2019-2029
9.2.2. Canada Digital Signage Media Player Market
9.3. Europe Digital Signage Media Player Market Snapshot
9.3.1. U.K. Digital Signage Media Player Market
9.3.2. Germany Digital Signage Media Player Market
9.3.3. France Digital Signage Media Player Market
9.3.4. Spain Digital Signage Media Player Market
9.3.5. Italy Digital Signage Media Player Market
9.3.6. Rest of Europe Digital Signage Media Player Market
9.4. Asia-Pacific Digital Signage Media Player Market Snapshot
9.4.1. China Digital Signage Media Player Market
9.4.2. India Digital Signage Media Player Market
9.4.3. Japan Digital Signage Media Player Market
9.4.4. Australia Digital Signage Media Player Market
9.4.5. South Korea Digital Signage Media Player Market
9.4.6. Rest of Asia Pacific Digital Signage Media Player Market
9.5. Latin America Digital Signage Media Player Market Snapshot
9.5.1. Brazil Digital Signage Media Player Market
9.5.2. Mexico Digital Signage Media Player Market
9.5.3. Rest of Latin America Digital Signage Media Player Market
9.6. Rest of The World Digital Signage Media Player Market
Chapter 10. Competitive Intelligence
10.1. Top Market Strategies
10.2. Company Profiles
10.2.1. Advantech Co. Ltd
10.2.1.1. Key Information
10.2.1.2. Overview
10.2.1.3. Financial (Subject to Data Availability)
10.2.1.4. Product Summary
10.2.1.5. Recent Developments
10.2.2. AOPEN Inc.
10.2.3. Barco
10.2.4. 3M Company
10.2.5. Dell Inc.
10.2.6. BrightSign LLC
10.2.7. HaiVision
10.2.8. Hewlett Packard Enterprise
10.2.9. Broadsign
10.2.10. Cisco Systems Inc.
Chapter 11. Research Process
11.1. Research Process
11.1.1. Data Mining
11.1.2. Analysis
11.1.3. Market Estimation
11.1.4. Validation
11.1.5. Publishing
11.2. Research Attributes
11.3. Research Assumption
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