世界のアニメフィギュア市場インサイト及び予測(樹脂、粘土、その他)

◆英語タイトル:Global Anime Figure Market Insights, Forecast to 2028

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❖ レポートの概要 ❖

COVID-19のパンデミックにより、アニメフィギュアのグローバル市場規模は2022年にUS$xxxと推定され、調査期間中のCAGRはxxx%で、2028年までに再調整された規模はUS$xxxになると予測されています。この医療危機による経済変化を十分に考慮すると、2021年にアニメフィギュアの世界市場のxxx%を占める「樹脂」タイプは、2028年までにUS$xxxの規模になり、パンデミック後の修正xxx%CAGRで成長すると予測されています。一方、「収集」セグメントは、この予測期間を通じてxxx%のCAGRに変更されます。
アニメフィギュアの中国市場規模は2021年にUS$xxxと分析されており、米国とヨーロッパの市場規模はそれぞれUS$xxxとUS$xxxです。米国の割合は2021年にxxx%であり、中国とヨーロッパはそれぞれxxx%とxxx%です。中国の割合は2028年にxxx%に達し、対象期間を通じてxxx%のCAGRを記録すると予測されています。日本、韓国、東南アジアはアジアで注目市場であり、今後6年間のCAGRはそれぞれxxx%、xxx%、xxx%になる見通しです。ヨーロッパのアニメフィギュア市場については、ドイツは2028年までにUS$xxxに達すると予測されており、予測期間中のCAGRはxxx%になる見通しです。

アニメフィギュアのグローバル主要企業には、Premium Bandai、Aniplex、Banpresto、Kotobukiya、Kaiyodo、Alter、Good Smile Company、Max Factory、SEGA、Hot Toys、Hobby Max Japan、MegaHouse、Guangdong Audi Animation Toys、Hasbro、JakksPacific、Beijing Dream City、Guangzhou Linkage Creative Culture Technologyなどがあります。2021年、世界のトップ5プレイヤーは売上ベースで約xxx%の市場シェアを占めています。

アニメフィギュア市場は、種類と用途によって区分されます。世界のアニメフィギュア市場のプレーヤー、利害関係者、およびその他の参加者は、当レポートを有益なリソースとして使用することで優位に立つことができます。セグメント分析は、2017年~2028年期間のタイプ別および用途別の販売量、売上、予測に焦点を当てています。

【種類別セグメント】
樹脂、粘土、その他

【用途別セグメント】
収集、商用

【掲載地域】
北米:アメリカ、カナダ
ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
アジア太平洋:日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア
中南米:メキシコ、ブラジル、アルゼンチン
中東・アフリカ:トルコ、サウジアラビア、UAE

【目次(一部)】

・調査の範囲
- アニメフィギュア製品概要
- 種類別市場(樹脂、粘土、その他)
- 用途別市場(収集、商用)
- 調査の目的
・エグゼクティブサマリー
- 世界のアニメフィギュア販売量予測2017-2028
- 世界のアニメフィギュア売上予測2017-2028
- アニメフィギュアの地域別販売量
- アニメフィギュアの地域別売上
- 北米市場
- ヨーロッパ市場
- アジア太平洋市場
- 中南米市場
- 中東・アフリカ市場
・メーカーの競争状況
- 主要メーカー別アニメフィギュア販売量
- 主要メーカー別アニメフィギュア売上
- 主要メーカー別アニメフィギュア価格
- 競争状況の分析
- 企業M&A動向
・種類別市場規模(樹脂、粘土、その他)
- アニメフィギュアの種類別販売量
- アニメフィギュアの種類別売上
- アニメフィギュアの種類別価格
・用途別市場規模(収集、商用)
- アニメフィギュアの用途別販売量
- アニメフィギュアの用途別売上
- アニメフィギュアの用途別価格
・北米市場
- 北米のアニメフィギュア市場規模(種類別、用途別)
- 主要国別のアニメフィギュア市場規模(アメリカ、カナダ)
・ヨーロッパ市場
- ヨーロッパのアニメフィギュア市場規模(種類別、用途別)
- 主要国別のアニメフィギュア市場規模(ドイツ、フランス、イギリス、イタリア、ロシア)
・アジア太平洋市場
- アジア太平洋のアニメフィギュア市場規模(種類別、用途別)
- 主要国別のアニメフィギュア市場規模(日本、中国、韓国、インド、オーストラリア、台湾、インドネシア、タイ、マレーシア)
・中南米市場
- 中南米のアニメフィギュア市場規模(種類別、用途別)
- 主要国別のアニメフィギュア市場規模(メキシコ、ブラジル、アルゼンチン)
・中東・アフリカ市場
- 中東・アフリカのアニメフィギュア市場規模(種類別、用途別)
- 主要国別のアニメフィギュア市場規模(トルコ、サウジアラビア)
・企業情報
Premium Bandai、Aniplex、Banpresto、Kotobukiya、Kaiyodo、Alter、Good Smile Company、Max Factory、SEGA、Hot Toys、Hobby Max Japan、MegaHouse、Guangdong Audi Animation Toys、Hasbro、JakksPacific、Beijing Dream City、Guangzhou Linkage Creative Culture Technology
・産業チェーン及び販売チャネル分析
- アニメフィギュアの産業チェーン分析
- アニメフィギュアの原材料
- アニメフィギュアの生産プロセス
- アニメフィギュアの販売及びマーケティング
- アニメフィギュアの主要顧客
・マーケットドライバー、機会、課題、リスク要因分析
- アニメフィギュアの産業動向
- アニメフィギュアのマーケットドライバー
- アニメフィギュアの課題
- アニメフィギュアの阻害要因
・主な調査結果

Anime Figures refer to the physical collections of characters and monsters derived from animation and other works.
Market Analysis and Insights: Global Anime Figure Market
Due to the COVID-19 pandemic, the global Anime Figure market size is estimated to be worth US$ million in 2022 and is forecast to a readjusted size of US$ million by 2028 with a CAGR of % during the forecast period 2022-2028. Fully considering the economic change by this health crisis, Resin accounting for % of the Anime Figure global market in 2021, is projected to value US$ million by 2028, growing at a revised % CAGR from 2022 to 2028. While Collect segment is altered to an % CAGR throughout this forecast period.
China Anime Figure market size is valued at US$ million in 2021, while the US and Europe Anime Figure are US$ million and US$ million, severally. The proportion of the US is % in 2021, while China and Europe are % and % respectively, and it is predicted that China proportion will reach % in 2028, trailing a CAGR of % through the analysis period 2022-2028. Japan, South Korea, and Southeast Asia are noteworthy markets in Asia, with CAGR %, %, and % respectively for the next 6-year period. As for the Europe Anime Figure landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028.
The global key manufacturers of Anime Figure include Premium Bandai, Aniplex, Banpresto, Kotobukiya, Kaiyodo, Alter, Good Smile Company, Max Factory and SEGA, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
Global Anime Figure Scope and Segment
Anime Figure market is segmented by Type and by Application. Players, stakeholders, and other participants in the global Anime Figure market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Resin
Clay
Other
Segment by Application
Collect
Commercial
By Company
Premium Bandai
Aniplex
Banpresto
Kotobukiya
Kaiyodo
Alter
Good Smile Company
Max Factory
SEGA
Hot Toys
Hobby Max Japan
MegaHouse
Guangdong Audi Animation Toys
Hasbro
JakksPacific
Beijing Dream City
Guangzhou Linkage Creative Culture Technology
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Colombia
Middle East & Africa
Turkey
Saudi Arabia
UAE

❖ レポートの目次 ❖

1 Study Coverage
1.1 Anime Figure Product Introduction
1.2 Market by Type
1.2.1 Global Anime Figure Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Resin
1.2.3 Clay
1.2.4 Other
1.3 Market by Application
1.3.1 Global Anime Figure Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Collect
1.3.3 Commercial
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Anime Figure Sales Estimates and Forecasts 2017-2028
2.2 Global Anime Figure Revenue Estimates and Forecasts 2017-2028
2.3 Global Anime Figure Revenue by Region: 2017 VS 2021 VS 2028
2.4 Global Anime Figure Sales by Region
2.4.1 Global Anime Figure Sales by Region (2017-2022)
2.4.2 Global Sales Anime Figure by Region (2023-2028)
2.5 Global Anime Figure Revenue by Region
2.5.1 Global Anime Figure Revenue by Region (2017-2022)
2.5.2 Global Anime Figure Revenue by Region (2023-2028)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global Anime Figure Sales by Manufacturers
3.1.1 Global Top Anime Figure Manufacturers by Sales (2017-2022)
3.1.2 Global Anime Figure Sales Market Share by Manufacturers (2017-2022)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Anime Figure in 2021
3.2 Global Anime Figure Revenue by Manufacturers
3.2.1 Global Anime Figure Revenue by Manufacturers (2017-2022)
3.2.2 Global Anime Figure Revenue Market Share by Manufacturers (2017-2022)
3.2.3 Global Top 10 and Top 5 Companies by Anime Figure Revenue in 2021
3.3 Global Anime Figure Sales Price by Manufacturers (2017-2022)
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Anime Figure Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Anime Figure Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Anime Figure Sales by Type
4.1.1 Global Anime Figure Historical Sales by Type (2017-2022)
4.1.2 Global Anime Figure Forecasted Sales by Type (2023-2028)
4.1.3 Global Anime Figure Sales Market Share by Type (2017-2028)
4.2 Global Anime Figure Revenue by Type
4.2.1 Global Anime Figure Historical Revenue by Type (2017-2022)
4.2.2 Global Anime Figure Forecasted Revenue by Type (2023-2028)
4.2.3 Global Anime Figure Revenue Market Share by Type (2017-2028)
4.3 Global Anime Figure Price by Type
4.3.1 Global Anime Figure Price by Type (2017-2022)
4.3.2 Global Anime Figure Price Forecast by Type (2023-2028)
5 Market Size by Application
5.1 Global Anime Figure Sales by Application
5.1.1 Global Anime Figure Historical Sales by Application (2017-2022)
5.1.2 Global Anime Figure Forecasted Sales by Application (2023-2028)
5.1.3 Global Anime Figure Sales Market Share by Application (2017-2028)
5.2 Global Anime Figure Revenue by Application
5.2.1 Global Anime Figure Historical Revenue by Application (2017-2022)
5.2.2 Global Anime Figure Forecasted Revenue by Application (2023-2028)
5.2.3 Global Anime Figure Revenue Market Share by Application (2017-2028)
5.3 Global Anime Figure Price by Application
5.3.1 Global Anime Figure Price by Application (2017-2022)
5.3.2 Global Anime Figure Price Forecast by Application (2023-2028)
6 North America
6.1 North America Anime Figure Market Size by Type
6.1.1 North America Anime Figure Sales by Type (2017-2028)
6.1.2 North America Anime Figure Revenue by Type (2017-2028)
6.2 North America Anime Figure Market Size by Application
6.2.1 North America Anime Figure Sales by Application (2017-2028)
6.2.2 North America Anime Figure Revenue by Application (2017-2028)
6.3 North America Anime Figure Market Size by Country
6.3.1 North America Anime Figure Sales by Country (2017-2028)
6.3.2 North America Anime Figure Revenue by Country (2017-2028)
6.3.3 United States
6.3.4 Canada
7 Europe
7.1 Europe Anime Figure Market Size by Type
7.1.1 Europe Anime Figure Sales by Type (2017-2028)
7.1.2 Europe Anime Figure Revenue by Type (2017-2028)
7.2 Europe Anime Figure Market Size by Application
7.2.1 Europe Anime Figure Sales by Application (2017-2028)
7.2.2 Europe Anime Figure Revenue by Application (2017-2028)
7.3 Europe Anime Figure Market Size by Country
7.3.1 Europe Anime Figure Sales by Country (2017-2028)
7.3.2 Europe Anime Figure Revenue by Country (2017-2028)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific Anime Figure Market Size by Type
8.1.1 Asia Pacific Anime Figure Sales by Type (2017-2028)
8.1.2 Asia Pacific Anime Figure Revenue by Type (2017-2028)
8.2 Asia Pacific Anime Figure Market Size by Application
8.2.1 Asia Pacific Anime Figure Sales by Application (2017-2028)
8.2.2 Asia Pacific Anime Figure Revenue by Application (2017-2028)
8.3 Asia Pacific Anime Figure Market Size by Region
8.3.1 Asia Pacific Anime Figure Sales by Region (2017-2028)
8.3.2 Asia Pacific Anime Figure Revenue by Region (2017-2028)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 China Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
9 Latin America
9.1 Latin America Anime Figure Market Size by Type
9.1.1 Latin America Anime Figure Sales by Type (2017-2028)
9.1.2 Latin America Anime Figure Revenue by Type (2017-2028)
9.2 Latin America Anime Figure Market Size by Application
9.2.1 Latin America Anime Figure Sales by Application (2017-2028)
9.2.2 Latin America Anime Figure Revenue by Application (2017-2028)
9.3 Latin America Anime Figure Market Size by Country
9.3.1 Latin America Anime Figure Sales by Country (2017-2028)
9.3.2 Latin America Anime Figure Revenue by Country (2017-2028)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
9.3.6 Colombia
10 Middle East and Africa
10.1 Middle East and Africa Anime Figure Market Size by Type
10.1.1 Middle East and Africa Anime Figure Sales by Type (2017-2028)
10.1.2 Middle East and Africa Anime Figure Revenue by Type (2017-2028)
10.2 Middle East and Africa Anime Figure Market Size by Application
10.2.1 Middle East and Africa Anime Figure Sales by Application (2017-2028)
10.2.2 Middle East and Africa Anime Figure Revenue by Application (2017-2028)
10.3 Middle East and Africa Anime Figure Market Size by Country
10.3.1 Middle East and Africa Anime Figure Sales by Country (2017-2028)
10.3.2 Middle East and Africa Anime Figure Revenue by Country (2017-2028)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 Premium Bandai
11.1.1 Premium Bandai Corporation Information
11.1.2 Premium Bandai Overview
11.1.3 Premium Bandai Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.1.4 Premium Bandai Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Premium Bandai Recent Developments
11.2 Aniplex
11.2.1 Aniplex Corporation Information
11.2.2 Aniplex Overview
11.2.3 Aniplex Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.2.4 Aniplex Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Aniplex Recent Developments
11.3 Banpresto
11.3.1 Banpresto Corporation Information
11.3.2 Banpresto Overview
11.3.3 Banpresto Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.3.4 Banpresto Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Banpresto Recent Developments
11.4 Kotobukiya
11.4.1 Kotobukiya Corporation Information
11.4.2 Kotobukiya Overview
11.4.3 Kotobukiya Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.4.4 Kotobukiya Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 Kotobukiya Recent Developments
11.5 Kaiyodo
11.5.1 Kaiyodo Corporation Information
11.5.2 Kaiyodo Overview
11.5.3 Kaiyodo Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.5.4 Kaiyodo Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 Kaiyodo Recent Developments
11.6 Alter
11.6.1 Alter Corporation Information
11.6.2 Alter Overview
11.6.3 Alter Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.6.4 Alter Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Alter Recent Developments
11.7 Good Smile Company
11.7.1 Good Smile Company Corporation Information
11.7.2 Good Smile Company Overview
11.7.3 Good Smile Company Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.7.4 Good Smile Company Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Good Smile Company Recent Developments
11.8 Max Factory
11.8.1 Max Factory Corporation Information
11.8.2 Max Factory Overview
11.8.3 Max Factory Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.8.4 Max Factory Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Max Factory Recent Developments
11.9 SEGA
11.9.1 SEGA Corporation Information
11.9.2 SEGA Overview
11.9.3 SEGA Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.9.4 SEGA Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 SEGA Recent Developments
11.10 Hot Toys
11.10.1 Hot Toys Corporation Information
11.10.2 Hot Toys Overview
11.10.3 Hot Toys Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.10.4 Hot Toys Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 Hot Toys Recent Developments
11.11 Hobby Max Japan
11.11.1 Hobby Max Japan Corporation Information
11.11.2 Hobby Max Japan Overview
11.11.3 Hobby Max Japan Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.11.4 Hobby Max Japan Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 Hobby Max Japan Recent Developments
11.12 MegaHouse
11.12.1 MegaHouse Corporation Information
11.12.2 MegaHouse Overview
11.12.3 MegaHouse Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.12.4 MegaHouse Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 MegaHouse Recent Developments
11.13 Guangdong Audi Animation Toys
11.13.1 Guangdong Audi Animation Toys Corporation Information
11.13.2 Guangdong Audi Animation Toys Overview
11.13.3 Guangdong Audi Animation Toys Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.13.4 Guangdong Audi Animation Toys Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.13.5 Guangdong Audi Animation Toys Recent Developments
11.14 Hasbro
11.14.1 Hasbro Corporation Information
11.14.2 Hasbro Overview
11.14.3 Hasbro Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.14.4 Hasbro Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.14.5 Hasbro Recent Developments
11.15 JakksPacific
11.15.1 JakksPacific Corporation Information
11.15.2 JakksPacific Overview
11.15.3 JakksPacific Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.15.4 JakksPacific Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.15.5 JakksPacific Recent Developments
11.16 Beijing Dream City
11.16.1 Beijing Dream City Corporation Information
11.16.2 Beijing Dream City Overview
11.16.3 Beijing Dream City Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.16.4 Beijing Dream City Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.16.5 Beijing Dream City Recent Developments
11.17 Guangzhou Linkage Creative Culture Technology
11.17.1 Guangzhou Linkage Creative Culture Technology Corporation Information
11.17.2 Guangzhou Linkage Creative Culture Technology Overview
11.17.3 Guangzhou Linkage Creative Culture Technology Anime Figure Sales, Price, Revenue and Gross Margin (2017-2022)
11.17.4 Guangzhou Linkage Creative Culture Technology Anime Figure Product Model Numbers, Pictures, Descriptions and Specifications
11.17.5 Guangzhou Linkage Creative Culture Technology Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Anime Figure Industry Chain Analysis
12.2 Anime Figure Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Anime Figure Production Mode & Process
12.4 Anime Figure Sales and Marketing
12.4.1 Anime Figure Sales Channels
12.4.2 Anime Figure Distributors
12.5 Anime Figure Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Anime Figure Industry Trends
13.2 Anime Figure Market Drivers
13.3 Anime Figure Market Challenges
13.4 Anime Figure Market Restraints
14 Key Findings in The Global Anime Figure Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer



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