ARヘッドセットの世界市場見通し2023年-2029年

◆英語タイトル:AR Headsets Market, Global Outlook and Forecast 2023-2029

Market Monitor Globalが発行した調査報告書(MMG23FB1011)◆商品コード:MMG23FB1011
◆発行会社(リサーチ会社):Market Monitor Global
◆発行日:2023年2月
◆ページ数:112
◆レポート形式:英語 / PDF
◆納品方法:Eメール(受注後2-3営業日)
◆調査対象地域:グローバル、北米、アメリカ、ヨーロッパ、アジア、日本、中国、東南アジア、インド、南米、中東・アフリカなど
◆産業分野:電子&半導体
◆販売価格オプション(消費税別)
Single User(1名様閲覧用)USD3,250 ⇒換算¥494,000見積依頼/購入/質問フォーム
Multi User(20名様閲覧用)USD4,225 ⇒換算¥642,200見積依頼/購入/質問フォーム
Enterprise User(閲覧人数制限なし)USD4,875 ⇒換算¥741,000見積依頼/購入/質問フォーム
販売価格オプションの説明はこちらでご利用ガイドはこちらでご確認いただけます。
※お支払金額は「換算金額(日本円)+消費税+配送料(Eメール納品は無料)」です。
※Eメールによる納品の場合、通常ご注文当日~2日以内に納品致します。
※レポート納品後、納品日+5日以内に請求書を発行・送付致します。(請求書発行日より2ヶ月以内の銀行振込条件、カード払いに変更可)
※上記の日本語題名はH&Iグローバルリサーチが翻訳したものです。英語版原本には日本語表記はありません。
※為替レートは適宜修正・更新しております。リアルタイム更新ではありません。

❖ レポートの概要 ❖

当調査レポートは次の情報を含め、世界のARヘッドセット市場規模と予測を収録しています。・世界のARヘッドセット市場:売上、2018年-2023年、2024年-2029年
・世界のARヘッドセット市場:販売量、2018年-2023年、2024年-2029年
・世界のトップ5企業、2022年

世界のARヘッドセット市場は2022年に000Mドルと評価され、予測期間中に000%のCAGRで2029年までに000Mドルに達すると予測されています。米国市場は2022年に000Mドルと推定されており、中国は2029年までに000Mドルに達すると予測されています。「一体型」セグメントは今後6年間、000%のCAGRで2029年までに000Mドルに成長すると予測されています。

ARヘッドセットのグローバル主要企業は、Microsoft、Google、Shadow Creator、Nreal、Rokid、Vuzix Corporation、RealWare、Lenovo、Magic Leap、Epson、MAD Gaze、Xloongx、LLVISION、GUANGLI、gooltonなどです。2022年にトップ5企業がグローバル売上シェアの約000%を占めています。

MARKET MONITOR GLOBAL(MMG)は、ARヘッドセットのメーカー、サプライヤー、流通業者、および業界の専門家を調査しました。これには、販売量、売上、需要、価格変動、製品タイプ、最近の動向と計画、産業トレンド、成長要因、課題、阻害要因、潜在的なリスクなどが含まれます。

【セグメント別市場分析】

世界のARヘッドセット市場:タイプ別、2018年-2023年、2024年-2029年
世界のARヘッドセット市場:タイプ別市場シェア、2022年
・一体型、分割型

世界のARヘッドセット市場:用途別、2018年-2023年、2024年-2029年
世界のARヘッドセット市場:用途別市場シェア、2022年
・工業、娯楽、医学、教育、その他

世界のARヘッドセット市場:地域・国別、2018年-2023年、2024年-2029年
世界のARヘッドセット市場:地域別市場シェア、2022年
・北米:アメリカ、カナダ、メキシコ
・ヨーロッパ:ドイツ、フランス、イギリス、イタリア、ロシア
・アジア:中国、日本、韓国、東南アジア、インド
・南米:ブラジル、アルゼンチン
・中東・アフリカ:トルコ、イスラエル、サウジアラビア、UAE

【競合分析】

また、当レポートは主要な市場参加者の分析を提供します。
・主要企業におけるARヘッドセットのグローバル売上、2018年-2023年
・主要企業におけるARヘッドセットのグローバル売上シェア、2022年
・主要企業におけるARヘッドセットのグローバル販売量、2018年-2023年
・主要企業におけるARヘッドセットのグローバル販売量シェア、2022年

さらに、当レポートは主要企業のプロファイルを提示します。
Microsoft、Google、Shadow Creator、Nreal、Rokid、Vuzix Corporation、RealWare、Lenovo、Magic Leap、Epson、MAD Gaze、Xloongx、LLVISION、GUANGLI、goolton

*************************************************************

・調査・分析レポートの概要
ARヘッドセット市場の定義
市場セグメント
世界のARヘッドセット市場概要
当レポートの特徴・ベネフィット
調査手法と情報源

・世界のARヘッドセット市場規模
世界のARヘッドセット市場規模:2022年 VS 2029年
世界のARヘッドセット市場規模と予測 2018年-2029年

・競争状況
グローバルトップ企業
売上ベースでのグローバルトップ企業
企業別グローバルでのARヘッドセットの売上
グローバルトップ3およびトップ5企業、2022年売上ベース
グローバル企業のARヘッドセット製品タイプ
グローバルにおけるティア1、ティア2、ティア3企業

・タイプ別市場分析
タイプ区分:一体型、分割型
ARヘッドセットのタイプ別グローバル売上・予測

・用途別市場分析
用途区分:工業、娯楽、医学、教育、その他
ARヘッドセットの用途別グローバル売上・予測

・地域別市場分析
地域別ARヘッドセット市場規模 2022年と2029年
地域別ARヘッドセット売上・予測
北米市場:アメリカ、カナダ、メキシコ
ヨーロッパ市場:ドイツ、フランス、イギリス、イタリア、ロシア
アジア市場:中国、日本、韓国、東南アジア、インド
南米市場:ブラジル、アルゼンチン
中東・アフリカ市場:トルコ、イスラエル、サウジアラビア、UAE

・主要企業のプロファイル(企業概要、事業概要、主要製品、売上、ニュースなど)
Microsoft、Google、Shadow Creator、Nreal、Rokid、Vuzix Corporation、RealWare、Lenovo、Magic Leap、Epson、MAD Gaze、Xloongx、LLVISION、GUANGLI、goolton
...

This report aims to provide a comprehensive presentation of the global market for AR Headsets, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR Headsets. This report contains market size and forecasts of AR Headsets in global, including the following market information:
Global AR Headsets Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global AR Headsets Market Sales, 2018-2023, 2024-2029, (K Units)
Global top five AR Headsets companies in 2022 (%)
The global AR Headsets market was valued at US$ 588.2 million in 2022 and is projected to reach US$ 10260 million by 2029, at a CAGR of 50.5% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Global key players of AR Headsets include Microsoft, Google and Shadow Creator, etc. Global top three manufacturers hold a share over 60%. United States is the largest producer of AR Headsets, followed by China.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the AR Headsets manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
[Total Market by Segment]
Global AR Headsets Market, by Type, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global AR Headsets Market Segment Percentages, by Type, 2022 (%)
Integrated Type
Split Type
Global AR Headsets Market, by Application, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global AR Headsets Market Segment Percentages, by Application, 2022 (%)
Industrial
Entertainment
Medicine
Educate
Others
Global AR Headsets Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global AR Headsets Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies AR Headsets revenues in global market, 2018-2023 (Estimated), ($ millions)
Key companies AR Headsets revenues share in global market, 2022 (%)
Key companies AR Headsets sales in global market, 2018-2023 (Estimated), (K Units)
Key companies AR Headsets sales share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Microsoft
Google
Shadow Creator
Nreal
Rokid
Vuzix Corporation
RealWare
Lenovo
Magic Leap
Epson
MAD Gaze
Xloongx
LLVISION
GUANGLI
goolton
Outline of Major Chapters:
Chapter 1: Introduces the definition of AR Headsets, market overview.
Chapter 2: Global AR Headsets market size in revenue and volume.
Chapter 3: Detailed analysis of AR Headsets manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of AR Headsets in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global AR Headsets capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.

❖ レポートの目次 ❖

1 Introduction to Research & Analysis Reports
1.1 AR Headsets Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global AR Headsets Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global AR Headsets Overall Market Size
2.1 Global AR Headsets Market Size: 2022 VS 2029
2.2 Global AR Headsets Revenue, Prospects & Forecasts: 2018-2029
2.3 Global AR Headsets Sales: 2018-2029
3 Company Landscape
3.1 Top AR Headsets Players in Global Market
3.2 Top Global AR Headsets Companies Ranked by Revenue
3.3 Global AR Headsets Revenue by Companies
3.4 Global AR Headsets Sales by Companies
3.5 Global AR Headsets Price by Manufacturer (2018-2023)
3.6 Top 3 and Top 5 AR Headsets Companies in Global Market, by Revenue in 2022
3.7 Global Manufacturers AR Headsets Product Type
3.8 Tier 1, Tier 2 and Tier 3 AR Headsets Players in Global Market
3.8.1 List of Global Tier 1 AR Headsets Companies
3.8.2 List of Global Tier 2 and Tier 3 AR Headsets Companies
4 Sights by Product
4.1 Overview
4.1.1 By Type – Global AR Headsets Market Size Markets, 2022 & 2029
4.1.2 Integrated Type
4.1.3 Split Type
4.2 By Type – Global AR Headsets Revenue & Forecasts
4.2.1 By Type – Global AR Headsets Revenue, 2018-2023
4.2.2 By Type – Global AR Headsets Revenue, 2024-2029
4.2.3 By Type – Global AR Headsets Revenue Market Share, 2018-2029
4.3 By Type – Global AR Headsets Sales & Forecasts
4.3.1 By Type – Global AR Headsets Sales, 2018-2023
4.3.2 By Type – Global AR Headsets Sales, 2024-2029
4.3.3 By Type – Global AR Headsets Sales Market Share, 2018-2029
4.4 By Type – Global AR Headsets Price (Manufacturers Selling Prices), 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application – Global AR Headsets Market Size, 2022 & 2029
5.1.2 Industrial
5.1.3 Entertainment
5.1.4 Medicine
5.1.5 Educate
5.1.6 Others
5.2 By Application – Global AR Headsets Revenue & Forecasts
5.2.1 By Application – Global AR Headsets Revenue, 2018-2023
5.2.2 By Application – Global AR Headsets Revenue, 2024-2029
5.2.3 By Application – Global AR Headsets Revenue Market Share, 2018-2029
5.3 By Application – Global AR Headsets Sales & Forecasts
5.3.1 By Application – Global AR Headsets Sales, 2018-2023
5.3.2 By Application – Global AR Headsets Sales, 2024-2029
5.3.3 By Application – Global AR Headsets Sales Market Share, 2018-2029
5.4 By Application – Global AR Headsets Price (Manufacturers Selling Prices), 2018-2029
6 Sights by Region
6.1 By Region – Global AR Headsets Market Size, 2022 & 2029
6.2 By Region – Global AR Headsets Revenue & Forecasts
6.2.1 By Region – Global AR Headsets Revenue, 2018-2023
6.2.2 By Region – Global AR Headsets Revenue, 2024-2029
6.2.3 By Region – Global AR Headsets Revenue Market Share, 2018-2029
6.3 By Region – Global AR Headsets Sales & Forecasts
6.3.1 By Region – Global AR Headsets Sales, 2018-2023
6.3.2 By Region – Global AR Headsets Sales, 2024-2029
6.3.3 By Region – Global AR Headsets Sales Market Share, 2018-2029
6.4 North America
6.4.1 By Country – North America AR Headsets Revenue, 2018-2029
6.4.2 By Country – North America AR Headsets Sales, 2018-2029
6.4.3 US AR Headsets Market Size, 2018-2029
6.4.4 Canada AR Headsets Market Size, 2018-2029
6.4.5 Mexico AR Headsets Market Size, 2018-2029
6.5 Europe
6.5.1 By Country – Europe AR Headsets Revenue, 2018-2029
6.5.2 By Country – Europe AR Headsets Sales, 2018-2029
6.5.3 Germany AR Headsets Market Size, 2018-2029
6.5.4 France AR Headsets Market Size, 2018-2029
6.5.5 U.K. AR Headsets Market Size, 2018-2029
6.5.6 Italy AR Headsets Market Size, 2018-2029
6.5.7 Russia AR Headsets Market Size, 2018-2029
6.5.8 Nordic Countries AR Headsets Market Size, 2018-2029
6.5.9 Benelux AR Headsets Market Size, 2018-2029
6.6 Asia
6.6.1 By Region – Asia AR Headsets Revenue, 2018-2029
6.6.2 By Region – Asia AR Headsets Sales, 2018-2029
6.6.3 China AR Headsets Market Size, 2018-2029
6.6.4 Japan AR Headsets Market Size, 2018-2029
6.6.5 South Korea AR Headsets Market Size, 2018-2029
6.6.6 Southeast Asia AR Headsets Market Size, 2018-2029
6.6.7 India AR Headsets Market Size, 2018-2029
6.7 South America
6.7.1 By Country – South America AR Headsets Revenue, 2018-2029
6.7.2 By Country – South America AR Headsets Sales, 2018-2029
6.7.3 Brazil AR Headsets Market Size, 2018-2029
6.7.4 Argentina AR Headsets Market Size, 2018-2029
6.8 Middle East & Africa
6.8.1 By Country – Middle East & Africa AR Headsets Revenue, 2018-2029
6.8.2 By Country – Middle East & Africa AR Headsets Sales, 2018-2029
6.8.3 Turkey AR Headsets Market Size, 2018-2029
6.8.4 Israel AR Headsets Market Size, 2018-2029
6.8.5 Saudi Arabia AR Headsets Market Size, 2018-2029
6.8.6 UAE AR Headsets Market Size, 2018-2029
7 Manufacturers & Brands Profiles
7.1 Microsoft
7.1.1 Microsoft Company Summary
7.1.2 Microsoft Business Overview
7.1.3 Microsoft AR Headsets Major Product Offerings
7.1.4 Microsoft AR Headsets Sales and Revenue in Global (2018-2023)
7.1.5 Microsoft Key News & Latest Developments
7.2 Google
7.2.1 Google Company Summary
7.2.2 Google Business Overview
7.2.3 Google AR Headsets Major Product Offerings
7.2.4 Google AR Headsets Sales and Revenue in Global (2018-2023)
7.2.5 Google Key News & Latest Developments
7.3 Shadow Creator
7.3.1 Shadow Creator Company Summary
7.3.2 Shadow Creator Business Overview
7.3.3 Shadow Creator AR Headsets Major Product Offerings
7.3.4 Shadow Creator AR Headsets Sales and Revenue in Global (2018-2023)
7.3.5 Shadow Creator Key News & Latest Developments
7.4 Nreal
7.4.1 Nreal Company Summary
7.4.2 Nreal Business Overview
7.4.3 Nreal AR Headsets Major Product Offerings
7.4.4 Nreal AR Headsets Sales and Revenue in Global (2018-2023)
7.4.5 Nreal Key News & Latest Developments
7.5 Rokid
7.5.1 Rokid Company Summary
7.5.2 Rokid Business Overview
7.5.3 Rokid AR Headsets Major Product Offerings
7.5.4 Rokid AR Headsets Sales and Revenue in Global (2018-2023)
7.5.5 Rokid Key News & Latest Developments
7.6 Vuzix Corporation
7.6.1 Vuzix Corporation Company Summary
7.6.2 Vuzix Corporation Business Overview
7.6.3 Vuzix Corporation AR Headsets Major Product Offerings
7.6.4 Vuzix Corporation AR Headsets Sales and Revenue in Global (2018-2023)
7.6.5 Vuzix Corporation Key News & Latest Developments
7.7 RealWare
7.7.1 RealWare Company Summary
7.7.2 RealWare Business Overview
7.7.3 RealWare AR Headsets Major Product Offerings
7.7.4 RealWare AR Headsets Sales and Revenue in Global (2018-2023)
7.7.5 RealWare Key News & Latest Developments
7.8 Lenovo
7.8.1 Lenovo Company Summary
7.8.2 Lenovo Business Overview
7.8.3 Lenovo AR Headsets Major Product Offerings
7.8.4 Lenovo AR Headsets Sales and Revenue in Global (2018-2023)
7.8.5 Lenovo Key News & Latest Developments
7.9 Magic Leap
7.9.1 Magic Leap Company Summary
7.9.2 Magic Leap Business Overview
7.9.3 Magic Leap AR Headsets Major Product Offerings
7.9.4 Magic Leap AR Headsets Sales and Revenue in Global (2018-2023)
7.9.5 Magic Leap Key News & Latest Developments
7.10 Epson
7.10.1 Epson Company Summary
7.10.2 Epson Business Overview
7.10.3 Epson AR Headsets Major Product Offerings
7.10.4 Epson AR Headsets Sales and Revenue in Global (2018-2023)
7.10.5 Epson Key News & Latest Developments
7.11 MAD Gaze
7.11.1 MAD Gaze Company Summary
7.11.2 MAD Gaze AR Headsets Business Overview
7.11.3 MAD Gaze AR Headsets Major Product Offerings
7.11.4 MAD Gaze AR Headsets Sales and Revenue in Global (2018-2023)
7.11.5 MAD Gaze Key News & Latest Developments
7.12 Xloongx
7.12.1 Xloongx Company Summary
7.12.2 Xloongx AR Headsets Business Overview
7.12.3 Xloongx AR Headsets Major Product Offerings
7.12.4 Xloongx AR Headsets Sales and Revenue in Global (2018-2023)
7.12.5 Xloongx Key News & Latest Developments
7.13 LLVISION
7.13.1 LLVISION Company Summary
7.13.2 LLVISION AR Headsets Business Overview
7.13.3 LLVISION AR Headsets Major Product Offerings
7.13.4 LLVISION AR Headsets Sales and Revenue in Global (2018-2023)
7.13.5 LLVISION Key News & Latest Developments
7.14 GUANGLI
7.14.1 GUANGLI Company Summary
7.14.2 GUANGLI Business Overview
7.14.3 GUANGLI AR Headsets Major Product Offerings
7.14.4 GUANGLI AR Headsets Sales and Revenue in Global (2018-2023)
7.14.5 GUANGLI Key News & Latest Developments
7.15 goolton
7.15.1 goolton Company Summary
7.15.2 goolton Business Overview
7.15.3 goolton AR Headsets Major Product Offerings
7.15.4 goolton AR Headsets Sales and Revenue in Global (2018-2023)
7.15.5 goolton Key News & Latest Developments
8 Global AR Headsets Production Capacity, Analysis
8.1 Global AR Headsets Production Capacity, 2018-2029
8.2 AR Headsets Production Capacity of Key Manufacturers in Global Market
8.3 Global AR Headsets Production by Region
9 Key Market Trends, Opportunity, Drivers and Restraints
9.1 Market Opportunities & Trends
9.2 Market Drivers
9.3 Market Restraints
10 AR Headsets Supply Chain Analysis
10.1 AR Headsets Industry Value Chain
10.2 AR Headsets Upstream Market
10.3 AR Headsets Downstream and Clients
10.4 Marketing Channels Analysis
10.4.1 Marketing Channels
10.4.2 AR Headsets Distributors and Sales Agents in Global
11 Conclusion
12 Appendix
12.1 Note
12.2 Examples of Clients
12.3 Disclaimer



❖ 免責事項 ❖
http://www.globalresearch.jp/disclaimer

★リサーチレポート[ ARヘッドセットの世界市場見通し2023年-2029年(AR Headsets Market, Global Outlook and Forecast 2023-2029)]についてメールでお問い合わせはこちらでお願いします。