世界のAR(拡張現実)&VR(仮想現実)市場2022年:AR機器、VR機器

◆英語タイトル:Global Augmented and Virtual Reality (AR VR) Market 2022 by Manufacturers, Regions, Type and Application, Forecast to 2028

GlobalInfoResearchが発行した調査報告書(GIR22MY2989)◆商品コード:GIR22MY2989
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◆発行日:2022年5月(※2025年版があります。お問い合わせください。)
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❖ レポートの概要 ❖

AR(拡張現実)&VR(仮想現実)市場レポートは、世界の市場規模、地域および国レベルの市場規模、セグメント市場の成長性、市場シェア、競争環境、販売分析、国内および世界の市場プレーヤーの影響、バリューチェーンの最適化、最近の動向、機会分析、市場成長の戦略的な分析、製品発売、地域市場の拡大などに関する情報を提供します。
GlobalInfoResearchの最新の調査によると、世界のAR(拡張現実)&VR(仮想現実)の市場規模は2021年のxxx米ドルから2028年にはxxx米ドルと推定され、xxx%の成長率で成長すると予想されます。

AR(拡張現実)&VR(仮想現実)市場は種類と用途によって区分されます。2017年~2028年において、量と金額の観点から種類別および用途別セグメントの売上予測データを提供します。この分析は、適格なニッチ市場をターゲットにすることでビジネスを拡大するのに役立ちます。

種類別セグメントは次をカバーします。
・AR機器、VR機器

用途別セグメントは次のように区分されます。
・製造、メンテナンス、医療、リモートガイダンス、小売、ゲーム、メタバース、その他

世界のAR(拡張現実)&VR(仮想現実)市場の主要な市場プレーヤーは以下のとおりです。
・Microsoft、Sony、Google、Oculus (Meta)、Magic Leap、HTC Corporation、Optinvent、MAD Gaze、Epson、Lenovo、DPVR、Vuzix Corporation

地域別セグメントは次の地域・国をカバーします。
・北米(米国、カナダ、メキシコ)
・ヨーロッパ(ドイツ、フランス、イギリス、ロシア、イタリア)
・アジア太平洋(日本、中国、韓国、インド、東南アジア、オーストラリア)
・南アメリカ(ブラジル、アルゼンチン、コロンビア)
・中東およびアフリカ(サウジアラビア、UAE、エジプト、南アフリカ)

本調査レポートの内容は計15章あります。
・第1章では、AR(拡張現実)&VR(仮想現実)製品の調査範囲、市場の概要、市場の成長要因・阻害要因、および市場動向について説明します。
・第2章では、主要なAR(拡張現実)&VR(仮想現実)メーカーの企業概要、2019年~2022年までのAR(拡張現実)&VR(仮想現実)の価格、販売量、売上、市場シェアを掲載しています。
・第3章では、主要なAR(拡張現実)&VR(仮想現実)メーカーの競争状況、販売量、売上、世界市場シェアが重点的に比較分析されています。
・第4章では、2017年~2028年までの地域別AR(拡張現実)&VR(仮想現実)の販売量、売上、成長性を示しています。
・第5、6章では、2017年~2028年までのAR(拡張現実)&VR(仮想現実)の種類別と用途別の市場規模、市場シェアと成長率を掲載しています。
・第7、8、9、10、11章では、2017年~2022年までの世界の主要国での販売量、売上、市場シェア、並びに2023年~2028年までの主要地域でのAR(拡張現実)&VR(仮想現実)市場予測を収録しています。
・第12章では、主要な原材料、主要なサプライヤー、およびAR(拡張現実)&VR(仮想現実)の産業チェーンを掲載しています。
・第13、14、15章では、AR(拡張現実)&VR(仮想現実)の販売チャネル、販売業者、顧客、調査結果と結論、付録、データソースなどについて説明します。

***** 目次(一部) *****

・市場概要
・メーカー情報(企業概要、製品概要、販売量、価格、売上):Microsoft、Sony、Google、Oculus (Meta)、Magic Leap、HTC Corporation、Optinvent、MAD Gaze、Epson、Lenovo、DPVR、Vuzix Corporation
・メーカー別市場シェア
・地域別市場分析2017年-2028年
・種類別分析2017年-2028年:AR機器、VR機器
・用途別分析2017年-2028年:製造、メンテナンス、医療、リモートガイダンス、小売、ゲーム、メタバース、その他
・AR(拡張現実)&VR(仮想現実)の北米市場規模2017年-2028年:アメリカ、カナダ、メキシコ
・AR(拡張現実)&VR(仮想現実)のヨーロッパ市場規模2017年-2028年:ドイツ、イギリス、フランス、ロシア、イタリア
・AR(拡張現実)&VR(仮想現実)のアジア市場規模2017年-2028年:中国、日本、韓国、インド、東南アジア、オーストラリア
・AR(拡張現実)&VR(仮想現実)の南米市場規模2017年-2028年:ブラジル、アルゼンチン
・AR(拡張現実)&VR(仮想現実)の中東・アフリカ市場規模2017年-2028年:サウジアラビア、トルコ、エジプト、南アフリカ
・原材料および産業チェーン
・販売チャネル、流通業者・代理店、顧客リスト
・調査の結果・結論

The Augmented and Virtual Reality (AR VR) market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Augmented and Virtual Reality (AR VR) market size is estimated to be worth US$ 2351.2 million in 2021 and is forecast to a readjusted size of USD 24680 million by 2028 with a CAGR of 39.9% during forecast period 2022-2028. Manufacturing accounting for % of the Augmented and Virtual Reality (AR VR) global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While AR Device segment is altered to a % CAGR between 2022 and 2028.
Global key manufacturers of Augmented and Virtual Reality (AR VR) include Microsoft, Sony, Google, Oculus (Meta), and Magic Leap, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
Augmented and Virtual Reality (AR VR) market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for sales by Type and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
AR Device
VR Device
Market segment by Application can be divided into
Manufacturing
Maintenance
Medical
Remote-guidance
Retail
Game
Metaverse
Others
The key market players for global Augmented and Virtual Reality (AR VR) market are listed below:
Microsoft
Sony
Google
Oculus (Meta)
Magic Leap
HTC Corporation
Optinvent
MAD Gaze
Epson
Lenovo
DPVR
Vuzix Corporation
Market segment by region, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)
South America (Brazil, Argentina, Colombia, and Rest of South America)
Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)
The content of the study subjects, includes a total of 15 chapters:
Chapter 1, to describe Augmented and Virtual Reality (AR VR) product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top manufacturers of Augmented and Virtual Reality (AR VR), with price, sales, revenue and global market share of Augmented and Virtual Reality (AR VR) from 2019 to 2022.
Chapter 3, the Augmented and Virtual Reality (AR VR) competitive situation, sales, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.
Chapter 4, the Augmented and Virtual Reality (AR VR) breakdown data are shown at the regional level, to show the sales, revenue and growth by regions, from 2017 to 2028.
Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2017 to 2028.
Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales, revenue and market share for key countries in the world, from 2017 to 2022.and Augmented and Virtual Reality (AR VR) market forecast, by regions, type and application, with sales and revenue, from 2023 to 2028.
Chapter 12, the key raw materials and key suppliers, and industry chain of Augmented and Virtual Reality (AR VR).
Chapter 13, 14, and 15, to describe Augmented and Virtual Reality (AR VR) sales channel, distributors, customers, research findings and conclusion, appendix and data source.

❖ レポートの目次 ❖

1 Market Overview
1.1 Augmented and Virtual Reality (AR VR) Introduction
1.2 Market Analysis by Type
1.2.1 Overview: Global Augmented and Virtual Reality (AR VR) Revenue by Type: 2017 Versus 2021 Versus 2028
1.2.2 AR Device
1.2.3 VR Device
1.3 Market Analysis by Application
1.3.1 Overview: Global Augmented and Virtual Reality (AR VR) Revenue by Application: 2017 Versus 2021 Versus 2028
1.3.2 Manufacturing
1.3.3 Maintenance
1.3.4 Medical
1.3.5 Remote-guidance
1.3.6 Retail
1.3.7 Game
1.3.8 Metaverse
1.3.9 Others
1.4 Global Augmented and Virtual Reality (AR VR) Market Size & Forecast
1.4.1 Global Augmented and Virtual Reality (AR VR) Sales in Value (2017 & 2021 & 2028)
1.4.2 Global Augmented and Virtual Reality (AR VR) Sales in Volume (2017-2028)
1.4.3 Global Augmented and Virtual Reality (AR VR) Price (2017-2028)
1.5 Global Augmented and Virtual Reality (AR VR) Production Capacity Analysis
1.5.1 Global Augmented and Virtual Reality (AR VR) Total Production Capacity (2017-2028)
1.5.2 Global Augmented and Virtual Reality (AR VR) Production Capacity by Geographic Region
1.6 Market Drivers, Restraints and Trends
1.6.1 Augmented and Virtual Reality (AR VR) Market Drivers
1.6.2 Augmented and Virtual Reality (AR VR) Market Restraints
1.6.3 Augmented and Virtual Reality (AR VR) Trends Analysis
2 Manufacturers Profiles
2.1 Microsoft
2.1.1 Microsoft Details
2.1.2 Microsoft Major Business
2.1.3 Microsoft Augmented and Virtual Reality (AR VR) Product and Services
2.1.4 Microsoft Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2 Sony
2.2.1 Sony Details
2.2.2 Sony Major Business
2.2.3 Sony Augmented and Virtual Reality (AR VR) Product and Services
2.2.4 Sony Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3 Google
2.3.1 Google Details
2.3.2 Google Major Business
2.3.3 Google Augmented and Virtual Reality (AR VR) Product and Services
2.3.4 Google Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4 Oculus (Meta)
2.4.1 Oculus (Meta) Details
2.4.2 Oculus (Meta) Major Business
2.4.3 Oculus (Meta) Augmented and Virtual Reality (AR VR) Product and Services
2.4.4 Oculus (Meta) Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5 Magic Leap
2.5.1 Magic Leap Details
2.5.2 Magic Leap Major Business
2.5.3 Magic Leap Augmented and Virtual Reality (AR VR) Product and Services
2.5.4 Magic Leap Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6 HTC Corporation
2.6.1 HTC Corporation Details
2.6.2 HTC Corporation Major Business
2.6.3 HTC Corporation Augmented and Virtual Reality (AR VR) Product and Services
2.6.4 HTC Corporation Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7 Optinvent
2.7.1 Optinvent Details
2.7.2 Optinvent Major Business
2.7.3 Optinvent Augmented and Virtual Reality (AR VR) Product and Services
2.7.4 Optinvent Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8 MAD Gaze
2.8.1 MAD Gaze Details
2.8.2 MAD Gaze Major Business
2.8.3 MAD Gaze Augmented and Virtual Reality (AR VR) Product and Services
2.8.4 MAD Gaze Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9 Epson
2.9.1 Epson Details
2.9.2 Epson Major Business
2.9.3 Epson Augmented and Virtual Reality (AR VR) Product and Services
2.9.4 Epson Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10 Lenovo
2.10.1 Lenovo Details
2.10.2 Lenovo Major Business
2.10.3 Lenovo Augmented and Virtual Reality (AR VR) Product and Services
2.10.4 Lenovo Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11 DPVR
2.11.1 DPVR Details
2.11.2 DPVR Major Business
2.11.3 DPVR Augmented and Virtual Reality (AR VR) Product and Services
2.11.4 DPVR Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12 Vuzix Corporation
2.12.1 Vuzix Corporation Details
2.12.2 Vuzix Corporation Major Business
2.12.3 Vuzix Corporation Augmented and Virtual Reality (AR VR) Product and Services
2.12.4 Vuzix Corporation Augmented and Virtual Reality (AR VR) Sales, Price, Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
3 Augmented and Virtual Reality (AR VR) Breakdown Data by Manufacturer
3.1 Global Augmented and Virtual Reality (AR VR) Sales in Volume by Manufacturer (2019, 2020, 2021, and 2022)
3.2 Global Augmented and Virtual Reality (AR VR) Revenue by Manufacturer (2019, 2020, 2021, and 2022)
3.3 Key Manufacturer Market Position in Augmented and Virtual Reality (AR VR)
3.4 Market Concentration Rate
3.4.1 Top 3 Augmented and Virtual Reality (AR VR) Manufacturer Market Share in 2021
3.4.2 Top 6 Augmented and Virtual Reality (AR VR) Manufacturer Market Share in 2021
3.5 Global Augmented and Virtual Reality (AR VR) Production Capacity by Company: 2021 VS 2022
3.6 Manufacturer by Geography: Head Office and Augmented and Virtual Reality (AR VR) Production Site
3.7 New Entrant and Capacity Expansion Plans
3.8 Mergers & Acquisitions
4 Market Analysis by Region
4.1 Global Augmented and Virtual Reality (AR VR) Market Size by Region
4.1.1 Global Augmented and Virtual Reality (AR VR) Sales in Volume by Region (2017-2028)
4.1.2 Global Augmented and Virtual Reality (AR VR) Revenue by Region (2017-2028)
4.2 North America Augmented and Virtual Reality (AR VR) Revenue (2017-2028)
4.3 Europe Augmented and Virtual Reality (AR VR) Revenue (2017-2028)
4.4 Asia-Pacific Augmented and Virtual Reality (AR VR) Revenue (2017-2028)
4.5 South America Augmented and Virtual Reality (AR VR) Revenue (2017-2028)
4.6 Middle East and Africa Augmented and Virtual Reality (AR VR) Revenue (2017-2028)
5 Market Segment by Type
5.1 Global Augmented and Virtual Reality (AR VR) Sales in Volume by Type (2017-2028)
5.2 Global Augmented and Virtual Reality (AR VR) Revenue by Type (2017-2028)
5.3 Global Augmented and Virtual Reality (AR VR) Price by Type (2017-2028)
6 Market Segment by Application
6.1 Global Augmented and Virtual Reality (AR VR) Sales in Volume by Application (2017-2028)
6.2 Global Augmented and Virtual Reality (AR VR) Revenue by Application (2017-2028)
6.3 Global Augmented and Virtual Reality (AR VR) Price by Application (2017-2028)
7 North America by Country, by Type, and by Application
7.1 North America Augmented and Virtual Reality (AR VR) Sales by Type (2017-2028)
7.2 North America Augmented and Virtual Reality (AR VR) Sales by Application (2017-2028)
7.3 North America Augmented and Virtual Reality (AR VR) Market Size by Country
7.3.1 North America Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2028)
7.3.2 North America Augmented and Virtual Reality (AR VR) Revenue by Country (2017-2028)
7.3.3 United States Market Size and Forecast (2017-2028)
7.3.4 Canada Market Size and Forecast (2017-2028)
7.3.5 Mexico Market Size and Forecast (2017-2028)
8 Europe by Country, by Type, and by Application
8.1 Europe Augmented and Virtual Reality (AR VR) Sales by Type (2017-2028)
8.2 Europe Augmented and Virtual Reality (AR VR) Sales by Application (2017-2028)
8.3 Europe Augmented and Virtual Reality (AR VR) Market Size by Country
8.3.1 Europe Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2028)
8.3.2 Europe Augmented and Virtual Reality (AR VR) Revenue by Country (2017-2028)
8.3.3 Germany Market Size and Forecast (2017-2028)
8.3.4 France Market Size and Forecast (2017-2028)
8.3.5 United Kingdom Market Size and Forecast (2017-2028)
8.3.6 Russia Market Size and Forecast (2017-2028)
8.3.7 Italy Market Size and Forecast (2017-2028)
9 Asia-Pacific by Region, by Type, and by Application
9.1 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales by Type (2017-2028)
9.2 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales by Application (2017-2028)
9.3 Asia-Pacific Augmented and Virtual Reality (AR VR) Market Size by Region
9.3.1 Asia-Pacific Augmented and Virtual Reality (AR VR) Sales in Volume by Region (2017-2028)
9.3.2 Asia-Pacific Augmented and Virtual Reality (AR VR) Revenue by Region (2017-2028)
9.3.3 China Market Size and Forecast (2017-2028)
9.3.4 Japan Market Size and Forecast (2017-2028)
9.3.5 Korea Market Size and Forecast (2017-2028)
9.3.6 India Market Size and Forecast (2017-2028)
9.3.7 Southeast Asia Market Size and Forecast (2017-2028)
9.3.8 Australia Market Size and Forecast (2017-2028)
10 South America by Region, by Type, and by Application
10.1 South America Augmented and Virtual Reality (AR VR) Sales by Type (2017-2028)
10.2 South America Augmented and Virtual Reality (AR VR) Sales by Application (2017-2028)
10.3 South America Augmented and Virtual Reality (AR VR) Market Size by Country
10.3.1 South America Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2028)
10.3.2 South America Augmented and Virtual Reality (AR VR) Revenue by Country (2017-2028)
10.3.3 Brazil Market Size and Forecast (2017-2028)
10.3.4 Argentina Market Size and Forecast (2017-2028)
11 Middle East & Africa by Country, by Type, and by Application
11.1 Middle East & Africa Augmented and Virtual Reality (AR VR) Sales by Type (2017-2028)
11.2 Middle East & Africa Augmented and Virtual Reality (AR VR) Sales by Application (2017-2028)
11.3 Middle East & Africa Augmented and Virtual Reality (AR VR) Market Size by Country
11.3.1 Middle East & Africa Augmented and Virtual Reality (AR VR) Sales in Volume by Country (2017-2028)
11.3.2 Middle East & Africa Augmented and Virtual Reality (AR VR) Revenue by Country (2017-2028)
11.3.3 Turkey Market Size and Forecast (2017-2028)
11.3.4 Egypt Market Size and Forecast (2017-2028)
11.3.5 Saudi Arabia Market Size and Forecast (2017-2028)
11.3.6 South Africa Market Size and Forecast (2017-2028)
12 Raw Material and Industry Chain
12.1 Raw Material of Augmented and Virtual Reality (AR VR) and Key Manufacturers
12.2 Manufacturing Costs Percentage of Augmented and Virtual Reality (AR VR)
12.3 Augmented and Virtual Reality (AR VR) Production Process
12.4 Augmented and Virtual Reality (AR VR) Industrial Chain
13 Sales Channel, Distributors, Traders and Dealers
13.1 Sales Channel
13.1.1 Direct Marketing
13.1.2 Indirect Marketing
13.2 Augmented and Virtual Reality (AR VR) Typical Distributors
13.3 Augmented and Virtual Reality (AR VR) Typical Customers
14 Research Findings and Conclusion
15 Appendix
15.1 Methodology
15.2 Research Process and Data Source
15.3 Disclaimer

List of Tables
Table 1. Global Augmented and Virtual Reality (AR VR) Revenue by Type, (USD Million), 2017 & 2021 & 2028
Table 2. Global Augmented and Virtual Reality (AR VR) Revenue by Application, (USD Million), 2017 & 2021 & 2028
Table 3. Microsoft Basic Information, Manufacturing Base and Competitors
Table 4. Microsoft Major Business
Table 5. Microsoft Augmented and Virtual Reality (AR VR) Product and Services
Table 6. Microsoft Augmented and Virtual Reality (AR VR) Sales (K Units), Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 7. Sony Basic Information, Manufacturing Base and Competitors
Table 8. Sony Major Business
Table 9. Sony Augmented and Virtual Reality (AR VR) Product and Services
Table 10. Sony Augmented and Virtual Reality (AR VR) Sales (K Units), Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 11. Google Basic Information, Manufacturing Base and Competitors
Table 12. Google Major Business
Table 13. Google Augmented and Virtual Reality (AR VR) Product and Services
Table 14. Google Augmented and Virtual Reality (AR VR) Sales (K Units), Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 15. Oculus (Meta) Basic Information, Manufacturing Base and Competitors
Table 16. Oculus (Meta) Major Business
Table 17. Oculus (Meta) Augmented and Virtual Reality (AR VR) Product and Services
Table 18. Oculus (Meta) Augmented and Virtual Reality (AR VR) Sales (K Units), Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 19. Magic Leap Basic Information, Manufacturing Base and Competitors
Table 20. Magic Leap Major Business
Table 21. Magic Leap Augmented and Virtual Reality (AR VR) Product and Services
Table 22. Magic Leap Augmented and Virtual Reality (AR VR) Sales (K Units), Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 23. HTC Corporation Basic Information, Manufacturing Base and Competitors
Table 24. HTC Corporation Major Business
Table 25. HTC Corporation Augmented and Virtual Reality (AR VR) Product and Services
Table 26. HTC Corporation Augmented and Virtual Reality (AR VR) Sales (K Units), Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 27. Optinvent Basic Information, Manufacturing Base and Competitors
Table 28. Optinvent Major Business
Table 29. Optinvent Augmented and Virtual Reality (AR VR) Product and Services
Table 30. Optinvent Augmented and Virtual Reality (AR VR) Sales (K Units), Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 31. MAD Gaze Basic Information, Manufacturing Base and Competitors
Table 32. MAD Gaze Major Business
Table 33. MAD Gaze Augmented and Virtual Reality (AR VR) Product and Services
Table 34. MAD Gaze Augmented and Virtual Reality (AR VR) Sales (K Units), Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 35. Epson Basic Information, Manufacturing Base and Competitors
Table 36. Epson Major Business
Table 37. Epson Augmented and Virtual Reality (AR VR) Product and Services
Table 38. Epson Augmented and Virtual Reality (AR VR) Sales (K Units), Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 39. Lenovo Basic Information, Manufacturing Base and Competitors
Table 40. Lenovo Major Business
Table 41. Lenovo Augmented and Virtual Reality (AR VR) Product and Services
Table 42. Lenovo Augmented and Virtual Reality (AR VR) Sales (K Units), Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 43. DPVR Basic Information, Manufacturing Base and Competitors
Table 44. DPVR Major Business
Table 45. DPVR Augmented and Virtual Reality (AR VR) Product and Services
Table 46. DPVR Augmented and Virtual Reality (AR VR) Sales (K Units), Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 47. Vuzix Corporation Basic Information, Manufacturing Base and Competitors
Table 48. Vuzix Corporation Major Business
Table 49. Vuzix Corporation Augmented and Virtual Reality (AR VR) Product and Services
Table 50. Vuzix Corporation Augmented and Virtual Reality (AR VR) Sales (K Units), Price (US$/Units), Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 51. Global Augmented and Virtual Reality (AR VR) Sales by Manufacturer (2019, 2020, 2021, and 2022) & (K Units)
Table 52. Global Augmented and Virtual Reality (AR VR) Revenue by Manufacturer (2019, 2020, 2021, and 2022) & (USD Million)
Table 53. Market Position of Manufacturers in Augmented and Virtual Reality (AR VR), (Tier 1, Tier 2, and Tier 3), Based on Revenue in 2021
Table 54. Global Augmented and Virtual Reality (AR VR) Production Capacity by Company, (K Units): 2020 VS 2021
Table 55. Head Office and Augmented and Virtual Reality (AR VR) Production Site of Key Manufacturer
Table 56. Augmented and Virtual Reality (AR VR) New Entrant and Capacity Expansion Plans
Table 57. Augmented and Virtual Reality (AR VR) Mergers & Acquisitions in the Past Five Years
Table 58. Global Augmented and Virtual Reality (AR VR) Sales by Region (2017-2022) & (K Units)
Table 59. Global Augmented and Virtual Reality (AR VR) Sales by Region (2023-2028) & (K Units)
Table 60. Global Augmented and Virtual Reality (AR VR) Revenue by Region (2017-2022) & (USD Million)
Table 61. Global Augmented and Virtual Reality (AR VR) Revenue by Region (2023-2028) & (USD Million)
Table 62. Global Augmented and Virtual Reality (AR VR) Sales by Type (2017-2022) & (K Units)
Table 63. Global Augmented and Virtual Reality (AR VR) Sales by Type (2023-2028) & (K Units)
Table 64. Global Augmented and Virtual Reality (AR VR) Revenue by Type (2017-2022) & (USD Million)
Table 65. Global Augmented and Virtual Reality (AR VR) Revenue by Type (2023-2028) & (USD Million)
Table 66. Global Augmented and Virtual Reality (AR VR) Price by Type (2017-2022) & (US$/Units)
Table 67. Global Augmented and Virtual Reality (AR VR) Price by Type (2023-2028) & (US$/Units)
Table 68. Global Augmented and Virtual Reality (AR VR) Sales by Application (2017-2022) & (K Units)
Table 69. Global Augmented and Virtual Reality (AR VR) Sales by Application (2023-2028) & (K Units)
Table 70. Global Augmented and Virtual Reality (AR VR) Revenue by Application (2017-2022) & (USD Million)
Table 71. Global Augmented and Virtual Reality (AR VR) Revenue by Application (2023-2028) & (USD Million)
Table 72. Global Augmented and Virtual Reality (AR VR) Price by Application (2017-2022) & (US$/Units)
Table 73. Global Augmented and Virtual Reality (AR VR) Price by Application (2023-2028) & (US$/Units)
Table 74. North America Augmented and Virtual Reality (AR VR) Sales by Country (2017-2022) & (K Units)
Table 75. North America Augmented and Virtual Reality (AR VR) Sales by Country (2023-2028) & (K Units)
Table 76. North America Augmented and Virtual Reality (AR VR) Revenue by Country (2017-2022) & (USD Million)
Table 77. North America Augmented and Virtual Reality (AR VR) Revenue by Country (2023-2028) & (USD Million)
Table 78. North America Augmented and Virtual Reality (AR VR) Sales by Type (2017-2022) & (K Units)
Table 79. North America Augmented and Virtual Reality (AR VR) Sales by Type (2023-2028) & (K Units)
Table 80. North America Augmented and Virtual Reality (AR VR) Sales by Application (2017-2022) & (K Units)
Table 81. North America Augmented and Virtual Reality (AR VR) Sales by Application (2023-2028) & (K Units)
Table 82. Europe Augmented and Virtual Reality (AR VR) Sales by Country (2017-2022) & (K Units)
Table 83. Europe Augmented and Virtual Reality (AR VR) Sales by Country (2023-2028) & (K Units)
Table 84. Europe Augmented and Virtual Reality (AR VR) Revenue by Country (2017-2022) & (USD Million)
Table 85. Europe Augmented and Virtual Reality (AR VR) Revenue by Country (2023-2028) & (USD Million)
Table 86. Europe Augmented and Virtual Reality (AR VR) Sales by Type (2017-2022) & (K Units)
Table 87. Europe Augmented and Virtual Reality (AR VR) Sales by Type (2023-2028) & (K Units)
Table 88. Europe Augmented and Virtual Reality (AR VR) Sales by Application (2017-2022) & (K Units)
Table 89. Europe Augmented and Virtual Reality (AR VR) Sales by Application (2023-2028) & (K Units)
Table 90. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales by Region (2017-2022) & (K Units)
Table 91. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales by Region (2023-2028) & (K Units)
Table 92. Asia-Pacific Augmented and Virtual Reality (AR VR) Revenue by Region (2017-2022) & (USD Million)
Table 93. Asia-Pacific Augmented and Virtual Reality (AR VR) Revenue by Region (2023-2028) & (USD Million)
Table 94. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales by Type (2017-2022) & (K Units)
Table 95. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales by Type (2023-2028) & (K Units)
Table 96. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales by Application (2017-2022) & (K Units)
Table 97. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales by Application (2023-2028) & (K Units)
Table 98. South America Augmented and Virtual Reality (AR VR) Sales by Country (2017-2022) & (K Units)
Table 99. South America Augmented and Virtual Reality (AR VR) Sales by Country (2023-2028) & (K Units)
Table 100. South America Augmented and Virtual Reality (AR VR) Revenue by Country (2017-2022) & (USD Million)
Table 101. South America Augmented and Virtual Reality (AR VR) Revenue by Country (2023-2028) & (USD Million)
Table 102. South America Augmented and Virtual Reality (AR VR) Sales by Type (2017-2022) & (K Units)
Table 103. South America Augmented and Virtual Reality (AR VR) Sales by Type (2023-2028) & (K Units)
Table 104. South America Augmented and Virtual Reality (AR VR) Sales by Application (2017-2022) & (K Units)
Table 105. South America Augmented and Virtual Reality (AR VR) Sales by Application (2023-2028) & (K Units)
Table 106. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales by Region (2017-2022) & (K Units)
Table 107. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales by Region (2023-2028) & (K Units)
Table 108. Middle East & Africa Augmented and Virtual Reality (AR VR) Revenue by Region (2017-2022) & (USD Million)
Table 109. Middle East & Africa Augmented and Virtual Reality (AR VR) Revenue by Region (2023-2028) & (USD Million)
Table 110. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales by Type (2017-2022) & (K Units)
Table 111. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales by Type (2023-2028) & (K Units)
Table 112. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales by Application (2017-2022) & (K Units)
Table 113. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales by Application (2023-2028) & (K Units)
Table 114. Augmented and Virtual Reality (AR VR) Raw Material
Table 115. Key Manufacturers of Augmented and Virtual Reality (AR VR) Raw Materials
Table 116. Direct Channel Pros & Cons
Table 117. Indirect Channel Pros & Cons
Table 118. Augmented and Virtual Reality (AR VR) Typical Distributors
Table 119. Augmented and Virtual Reality (AR VR) Typical Customers
List of Figures
Figure 1. Augmented and Virtual Reality (AR VR) Picture
Figure 2. Global Augmented and Virtual Reality (AR VR) Revenue Market Share by Type in 2021
Figure 3. AR Device
Figure 4. VR Device
Figure 5. Global Augmented and Virtual Reality (AR VR) Revenue Market Share by Application in 2021
Figure 6. Manufacturing
Figure 7. Maintenance
Figure 8. Medical
Figure 9. Remote-guidance
Figure 10. Retail
Figure 11. Game
Figure 12. Metaverse
Figure 13. Others
Figure 14. Global Augmented and Virtual Reality (AR VR) Revenue, (USD Million) & (K Units): 2017 & 2021 & 2028
Figure 15. Global Augmented and Virtual Reality (AR VR) Revenue and Forecast (2017-2028) & (USD Million)
Figure 16. Global Augmented and Virtual Reality (AR VR) Sales (2017-2028) & (K Units)
Figure 17. Global Augmented and Virtual Reality (AR VR) Price (2017-2028) & (US$/Units)
Figure 18. Global Augmented and Virtual Reality (AR VR) Production Capacity (2017-2028) & (K Units)
Figure 19. Global Augmented and Virtual Reality (AR VR) Production Capacity by Geographic Region: 2022 VS 2028
Figure 20. Augmented and Virtual Reality (AR VR) Market Drivers
Figure 21. Augmented and Virtual Reality (AR VR) Market Restraints
Figure 22. Augmented and Virtual Reality (AR VR) Market Trends
Figure 23. Global Augmented and Virtual Reality (AR VR) Sales Market Share by Manufacturer in 2021
Figure 24. Global Augmented and Virtual Reality (AR VR) Revenue Market Share by Manufacturer in 2021
Figure 25. Augmented and Virtual Reality (AR VR) Market Share by Company Type (Tier 1, Tier 2, and Tier 3) in 2021
Figure 26. Top 3 Augmented and Virtual Reality (AR VR) Manufacturer (Revenue) Market Share in 2021
Figure 27. Top 6 Augmented and Virtual Reality (AR VR) Manufacturer (Revenue) Market Share in 2021
Figure 28. Global Augmented and Virtual Reality (AR VR) Sales Market Share by Region (2017-2028)
Figure 29. Global Augmented and Virtual Reality (AR VR) Revenue Market Share by Region (2017-2028)
Figure 30. North America Augmented and Virtual Reality (AR VR) Revenue (2017-2028) & (USD Million)
Figure 31. Europe Augmented and Virtual Reality (AR VR) Revenue (2017-2028) & (USD Million)
Figure 32. Asia-Pacific Augmented and Virtual Reality (AR VR) Revenue (2017-2028) & (USD Million)
Figure 33. South America Augmented and Virtual Reality (AR VR) Revenue (2017-2028) & (USD Million)
Figure 34. Middle East & Africa Augmented and Virtual Reality (AR VR) Revenue (2017-2028) & (USD Million)
Figure 35. Global Augmented and Virtual Reality (AR VR) Sales Market Share by Type (2017-2028)
Figure 36. Global Augmented and Virtual Reality (AR VR) Revenue Market Share by Type (2017-2028)
Figure 37. Global Augmented and Virtual Reality (AR VR) Price by Type (2017-2028) & (US$/Units)
Figure 38. Global Augmented and Virtual Reality (AR VR) Sales Market Share by Application (2017-2028)
Figure 39. Global Augmented and Virtual Reality (AR VR) Revenue Market Share by Application (2017-2028)
Figure 40. Global Augmented and Virtual Reality (AR VR) Price by Application (2017-2028) & (US$/Units)
Figure 41. North America Augmented and Virtual Reality (AR VR) Sales Market Share by Type (2017-2028)
Figure 42. North America Augmented and Virtual Reality (AR VR) Sales Market Share by Application (2017-2028)
Figure 43. North America Augmented and Virtual Reality (AR VR) Sales Market Share by Country (2017-2028)
Figure 44. North America Augmented and Virtual Reality (AR VR) Revenue Market Share by Country (2017-2028)
Figure 45. United States Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 46. Canada Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 47. Mexico Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 48. Europe Augmented and Virtual Reality (AR VR) Sales Market Share by Type (2017-2028)
Figure 49. Europe Augmented and Virtual Reality (AR VR) Sales Market Share by Application (2017-2028)
Figure 50. Europe Augmented and Virtual Reality (AR VR) Sales Market Share by Country (2017-2028)
Figure 51. Europe Augmented and Virtual Reality (AR VR) Revenue Market Share by Country (2017-2028)
Figure 52. Germany Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. France Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. United Kingdom Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. Russia Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 56. Italy Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 57. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Market Share by Region (2017-2028)
Figure 58. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Market Share by Application (2017-2028)
Figure 59. Asia-Pacific Augmented and Virtual Reality (AR VR) Sales Market Share by Region (2017-2028)
Figure 60. Asia-Pacific Augmented and Virtual Reality (AR VR) Revenue Market Share by Region (2017-2028)
Figure 61. China Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. Japan Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. Korea Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. India Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. Southeast Asia Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 66. Australia Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 67. South America Augmented and Virtual Reality (AR VR) Sales Market Share by Type (2017-2028)
Figure 68. South America Augmented and Virtual Reality (AR VR) Sales Market Share by Application (2017-2028)
Figure 69. South America Augmented and Virtual Reality (AR VR) Sales Market Share by Country (2017-2028)
Figure 70. South America Augmented and Virtual Reality (AR VR) Revenue Market Share by Country (2017-2028)
Figure 71. Brazil Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 72. Argentina Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 73. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales Market Share by Type (2017-2028)
Figure 74. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales Market Share by Application (2017-2028)
Figure 75. Middle East & Africa Augmented and Virtual Reality (AR VR) Sales Market Share by Region (2017-2028)
Figure 76. Middle East & Africa Augmented and Virtual Reality (AR VR) Revenue Market Share by Region (2017-2028)
Figure 77. Turkey Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 78. Egypt Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 79. Saudi Arabia Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 80. South Africa Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 81. Manufacturing Cost Structure Analysis of Augmented and Virtual Reality (AR VR) in 2021
Figure 82. Manufacturing Process Analysis of Augmented and Virtual Reality (AR VR)
Figure 83. Augmented and Virtual Reality (AR VR) Industrial Chain
Figure 84. Sales Channel: Direct Channel vs Indirect Channel
Figure 85. Methodology
Figure 86. Research Process and Data Source


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