1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Human Augmentation Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Growing awareness and acceptance of cognitive and physical enhancement applications
5.1.1.2. Rising need for human augmentation for medical wearable devices
5.1.1.3. Increasing demand from aerospace & defense for gesture-tracking purposes
5.1.2. Restraints
5.1.2.1. High cost of development of human augmentation technologies
5.1.3. Opportunities
5.1.3.1. Continuous introduction of technologically advanced human augmentation
5.1.3.2. Government support and private investments for advancing human augmentation technologies
5.1.4. Challenges
5.1.4.1. Risk of data and identity breach with the usage of human augmentation technologies
5.2. Market Segmentation Analysis
5.2.1. Type: Expanding usage of augmented reality devices to provide hands-free data access and navigation guidance
5.2.2. Functionality: Increasing usage of body-worn human augmentation to enhance mobility and endurance
5.2.3. End-user: Increasing application of human augmentation technologies in the manufacturing sector to improve worker productivity and efficiency
5.3. Market Trend Analysis
5.3.1. Increasing deployment of human augmentation products across military and defense of the Americas
5.3.2. Emphasis on R&D for development of breakthrough human augmentation technologies in the APAC region
5.3.3. Substantial investments to develop innovative human augmentation technologies and expanding applications in aerospace & defense sector in the EMEA region
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Human Augmentation Market, by Type
6.1. Introduction
6.2. Augmented Reality Device
6.3. Biometric System
6.4. Exoskeletons
6.5. Intelligent Virtual Assistants
6.6. Virtual Reality Device
6.7. Wearable Device
7. Human Augmentation Market, by Functionality
7.1. Introduction
7.2. Body Worn
7.3. Non-Body Worn
8. Human Augmentation Market, by End-use
8.1. Introduction
8.2. Aerospace & Defense
8.3. Healthcare
8.4. Manufacturing
8.5. Media & Entertainment
9. Americas Human Augmentation Market
9.1. Introduction
9.2. Argentina
9.3. Brazil
9.4. Canada
9.5. Mexico
9.6. United States
10. Asia-Pacific Human Augmentation Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Human Augmentation Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.2. Market Share Analysis, By Key Player
12.3. Competitive Scenario Analysis, By Key Player
12.3.1. Merger & Acquisition
12.3.1.1. Wearable Company Oura Acquires Digital Identification Startup Proxy
12.3.1.2. Ekso Bionics Announces Acquisition of Human Motion and Control Business Unit Including Indego Product Line from Parker Hannifin Corporation
12.3.2. Agreement, Collaboration, & Partnership
12.3.2.1. Google and Qualcomm Partner to Make RISC-V Chip for Wearable Devices
12.3.2.2. Vuzix Enters into a Partnership Agreement with Quanta Computer
12.3.2.3. DuPont Collaborates with STMicroelectronics (ST) to Develop New Smart Wearable Device Concept for Monitoring Biosignals
12.3.3. New Product Launch & Enhancement
12.3.3.1. Humane Officially Launches the AI Pin, its OpenAI-powered Wearable
12.3.3.2. Enabling Human Connectivity: Phantom Neuro Merges Human Augmentation and IoT
12.3.3.3. XoMotion Created by SFU Researchers to be World’s most Advanced Exoskeleton for Mobility Challenged
12.3.3.4. KYOCERA Introduces New Human Augmentation Technology Prototypes in Japan with Advanced AI to Enhance Human Abilities
12.3.3.5. Dasa Launches New Innovation Focus Area: Human Augmentation (HA)
12.3.4. Investment & Funding
12.3.4.1. EUR 2 Million Funding for Novel Human Augmentation Innovations to Enhance Human Capability in Defense
12.3.4.2. ARIA Research Receives USD 1.4 Million in Grant Funding to Build Human Augmentation Laboratory in Sydney
12.3.4.3. A Parisian Startup just Raised USD 45 Million to Build Human Exoskeletons
13. Competitive Portfolio
13.1. Key Company Profiles
13.1.1. 3M Company
13.1.2. Amazon.com, Inc.
13.1.3. Apple Inc.
13.1.4. AppliedVR, Inc.
13.1.5. Aptima, Inc.
13.1.6. Atheer, Inc.
13.1.7. B-Temia Inc.
13.1.8. Charles River Analytics, Inc.
13.1.9. Cionic, Inc.
13.1.10. Cognitive Mill by AIHunters
13.1.11. Continental AG
13.1.12. CYBERDYNE Inc.
13.1.13. Ekso Bionics Holdings, Inc.
13.1.14. Esper Bionics Inc.
13.1.15. Fujitsu Limited
13.1.16. Garmin Limited
13.1.17. General Motors Company
13.1.18. Google LLC by Alphabet, Inc.
13.1.19. HID Global Corporation by Assa Abloy AB
13.1.20. Hocoma AG by DIH International Limited
13.1.21. HTC Corporation
13.1.22. Hyundai Motor Company
13.1.23. IDEMIA Group, S.A.S.
13.1.24. Kyocera Corporation
13.1.25. Lifesense Group
13.1.26. Magic Leap Inc.
13.1.27. Meta Platforms, Inc.
13.1.28. Microsoft Corporation
13.1.29. NEC Corporation
13.1.30. Nvidia Corporation
13.1.31. Ottobock SE & Co. KGaA
13.1.32. Panasonic Corporation
13.1.33. Parker Hannifin Corporation
13.1.34. Rewalk Robotics Inc.
13.1.35. Rex Bionics Ltd
13.1.36. Robert Bosch GmbH
13.1.37. RTX Corporation
13.1.38. Saab AB
13.1.39. Samsung Electronics Co., Ltd.
13.1.40. Soar Technology, Inc.
13.1.41. Sony Group Corporation
13.1.42. Thales Group
13.1.43. Unity Software Inc.
13.1.44. Vuzix Corporation
13.2. Key Product Portfolio
14. Appendix
14.1. Discussion Guide
14.2. License & Pricing
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