1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Digital Audio Workstations Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Rise of independent artists and home studios worldwide
5.1.1.2. Growth of streaming platforms and online content creation
5.1.1.3. Popularity of virtual reality and spatial audio
5.1.2. Restraints
5.1.2.1. Compatibility issues of different DAW versions, operating systems and plugin formats
5.1.3. Opportunities
5.1.3.1. Integration of AI & ML technologies in digital audio workstations
5.1.3.2. Emerging customization and personalization of digital audio workstations
5.1.4. Challenges
5.1.4.1. Limitations associated with privacy breach or workstation technicalities
5.2. Market Segmentation Analysis
5.2.1. Component: Availability of intuitive interface and robust live performance features in DAW system
5.2.2. Type: Preference for DAW by musicians for their recording robustness
5.2.3. Deployment Model: Potential of greater flexibility collaboration capabilities in cloud-based DAWs
5.2.4. End-Users: Development of comprehensive solutions that streamline the music production process for professionals, audio engineers, and mixers
5.2.5. Operating System: Growing adoption of Windows that offers the greatest diversity of DAW choices
5.3. Market Trend Analysis
5.3.1. Burgeoning music & entertainment industry coupled with the focus on advancing DAW platforms in the Americas
5.3.2. Increasing popularity of music bands coupled with a rise in audio content consumption across the APAC region
5.3.3. Increasing number of music companies and digital audio broadcasting is expanding the scope of flax seeds in the EMEA region
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Digital Audio Workstations Market, by Component
6.1. Introduction
6.2. Services
6.3. System
7. Digital Audio Workstations Market, by Type
7.1. Introduction
7.2. Editing
7.3. Mixing
7.4. Recording
8. Digital Audio Workstations Market, by Operating system
8.1. Introduction
8.2. Android
8.3. Linux
8.4. macOS
8.5. Windows
9. Digital Audio Workstations Market, by Deployment Model
9.1. Introduction
9.2. On-Cloud
9.3. On-premises
10. Digital Audio Workstations Market, by End-Users
10.1. Introduction
10.2. Artists/Performers
10.3. Education Institutes
10.4. Electronic Musicians
10.5. Music Studios/ Schools
10.6. Professionals/Audio Engineers & Mixers
10.7. Songwriters & Production teams
11. Americas Digital Audio Workstations Market
11.1. Introduction
11.2. Argentina
11.3. Brazil
11.4. Canada
11.5. Mexico
11.6. United States
12. Asia-Pacific Digital Audio Workstations Market
12.1. Introduction
12.2. Australia
12.3. China
12.4. India
12.5. Indonesia
12.6. Japan
12.7. Malaysia
12.8. Philippines
12.9. Singapore
12.10. South Korea
12.11. Taiwan
12.12. Thailand
12.13. Vietnam
13. Europe, Middle East & Africa Digital Audio Workstations Market
13.1. Introduction
13.2. Denmark
13.3. Egypt
13.4. Finland
13.5. France
13.6. Germany
13.7. Israel
13.8. Italy
13.9. Netherlands
13.10. Nigeria
13.11. Norway
13.12. Poland
13.13. Qatar
13.14. Russia
13.15. Saudi Arabia
13.16. South Africa
13.17. Spain
13.18. Sweden
13.19. Switzerland
13.20. Turkey
13.21. United Arab Emirates
13.22. United Kingdom
14. Competitive Landscape
14.1. FPNV Positioning Matrix
14.2. Market Share Analysis, By Key Player
14.3. Competitive Scenario Analysis, By Key Player
14.3.1. Merger & Acquisition
14.3.1.1. AVID Purchased by Symphony Technology Group
14.3.1.2. Drake Star Advises UVI on its Acquisition by Image-Line
14.3.1.3. Acquisition of Sonnox Limited
14.3.2. Agreement, Collaboration, & Partnership
14.3.2.1. Bitwig and PreSonus Announce DAWProject, a New Open DAW Project File Format.
14.3.2.2. VoiceQ Pro and Logic Pro Integrate Seamlessly for Effortless Recording Synchronization
14.3.3. New Product Launch & Enhancement
14.3.3.1. Universal Audio LUNA Digital Audio Workstation Now Free To All Mac Users
14.3.3.2. LANDR Launches New AI-powered Mastering Plugin for Digital Audio Workstations
14.3.3.3. Avid Unveils Pro Tools Sketch for Modern Music Creators and to Expand Pro Tools Workflows
14.3.3.4. Audio Design Desk Launches Beta for ADD 2.0 Just Ahead of the 2023 NAMM and NAB Shows
14.3.3.5. Sony Launches “360 Virtual Mixing Environment” Service for Immersive Sound Production
15. Competitive Portfolio
15.1. Key Company Profiles
15.1.1. Ableton AG
15.1.2. Acoustica Inc.
15.1.3. Adobe Inc.
15.1.4. Apple Inc.
15.1.5. Audio Futures, Inc. by Virtual Sonics, Inc.
15.1.6. Avid Technology, Inc.
15.1.7. BandLab Technologies by Caldecott Music Group
15.1.8. Bitwig GmbH
15.1.9. Dirac Research AB
15.1.10. Image Line NV
15.1.11. inMusic Brands, Inc.
15.1.12. Key Code Media, Inc.
15.1.13. LANDR Audio Inc.
15.1.14. MAGIX Software GmbH
15.1.15. MOTU, Inc.
15.1.16. Native Instruments GmbH
15.1.17. Ohm Force
15.1.18. PreSonus Audio Electronics, Inc. by Fender Musical Instruments Corporation
15.1.19. REAPER by Cockos Incorporated
15.1.20. Reason Studios AB
15.1.21. Renoise
15.1.22. Solid State Logic by Audiotonix Limited
15.1.23. Sony Group Corporation
15.1.24. SoundBridge, LLC
15.1.25. Soundtrap AB by Spotify AB
15.1.26. Steinberg Media Technologies GmbH
15.1.27. Tracktion Software Corporation
15.1.28. Yamaha Corporation
15.1.29. Zynewave
15.2. Key Product Portfolio
16. Appendix
16.1. Discussion Guide
16.2. License & Pricing
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