1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Limitations
1.7. Assumptions
1.8. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Anime Market, by Region
5. Market Insights
5.1. Market Dynamics
5.1.1. Drivers
5.1.1.1. Surging preference for digital media with increasing content consumption on OTT platforms
5.1.1.2. Adoption of virtual reality technologies in the making of anime content
5.1.1.3. Availability of a large number of animation studios globally
5.1.2. Restraints
5.1.2.1. Dearth of skilled and experienced animators
5.1.3. Opportunities
5.1.3.1. Increased focus on integrating artificial intelligence and virtual reality in anime
5.1.3.2. Emerging deployment of 3-dimension creations and the Internet of Things (IoT)
5.1.4. Challenges
5.1.4.1. Piracy concerns and unauthorized streaming of anime
5.2. Market Segmentation Analysis
5.2.1. Genre: Growing preference for shonen with rising inclination towards action-packed adventures
5.2.2. Format: Potential for series & episodes across streaming platforms
5.2.3. Distribution Platform: Emerging trend of online platforms due to instant access to a wide variety of content
5.3. Market Trend Analysis
5.4. Cumulative Impact of High Inflation
5.5. Porter’s Five Forces Analysis
5.5.1. Threat of New Entrants
5.5.2. Threat of Substitutes
5.5.3. Bargaining Power of Customers
5.5.4. Bargaining Power of Suppliers
5.5.5. Industry Rivalry
5.6. Value Chain & Critical Path Analysis
5.7. Regulatory Framework
6. Anime Market, by Genre
6.1. Introduction
6.2. Josei
6.3. Kodomomuke
6.4. Mecha
6.5. Seinen
6.6. Shojo
6.7. Shonen
6.8. Slice of Life
7. Anime Market, by Format
7.1. Introduction
7.2. Merchandising
7.3. Movies
7.4. Music
7.5. Original Video Animations
7.6. Series & Episodes
8. Anime Market, by Distribution Platform
8.1. Introduction
8.2. Online
8.3. Physical Copies/DVDs
9. Americas Anime Market
9.1. Introduction
9.2. Argentina
9.3. Bolivia
9.4. Brazil
9.5. Canada
9.6. Chile
9.7. Colombia
9.8. Costa Rica
9.9. Dominican Republic
9.10. El Salvador
9.11. Guatemala
9.12. Mexico
9.13. Panama
9.14. Peru
9.15. United States
10. Asia-Pacific Anime Market
10.1. Introduction
10.2. Australia
10.3. China
10.4. India
10.5. Indonesia
10.6. Japan
10.7. Malaysia
10.8. Philippines
10.9. Singapore
10.10. South Korea
10.11. Taiwan
10.12. Thailand
10.13. Vietnam
11. Europe, Middle East & Africa Anime Market
11.1. Introduction
11.2. Denmark
11.3. Egypt
11.4. Finland
11.5. France
11.6. Germany
11.7. Israel
11.8. Italy
11.9. Netherlands
11.10. Nigeria
11.11. Norway
11.12. Poland
11.13. Qatar
11.14. Russia
11.15. Saudi Arabia
11.16. South Africa
11.17. Spain
11.18. Sweden
11.19. Switzerland
11.20. Turkey
11.21. United Arab Emirates
11.22. United Kingdom
12. Competitive Landscape
12.1. FPNV Positioning Matrix
12.2. Market Share Analysis, By Key Player
12.3. Competitive Scenario Analysis, By Key Player
12.3.1. Merger & Acquisition
12.3.1.1. Studio Ghibli to be acquired by Nippon TV
12.3.2. New Product Launch & Enhancement
12.3.2.1. Suicide Squad: Isekai Anime Series Announced by Warner Bros. Japan and WIT Studio
12.3.2.2. JETRO Launches Series of Indie Anime Studio Kickstarter Campaigns
13. Competitive Portfolio
13.1. Key Company Profiles
13.1.1. A-1 Pictures, Inc.
13.1.2. Ajia-do Animation Works Inc.
13.1.3. Arvo Animation Inc.
13.1.4. Bandai Namco Filmworks Inc.
13.1.5. Bones Studio
13.1.6. Brain’s Base Co., Ltd.
13.1.7. Discotek Media
13.1.8. GAINAX Co.,Ltd.
13.1.9. IG Port
13.1.10. J.C.Staff Co., Ltd.,
13.1.11. Kinema Citrus Co., Ltd.
13.1.12. Kyoto Animation Co., Ltd.
13.1.13. MADHOUSE Inc.
13.1.14. MAPPA Co., Ltd.
13.1.15. Media Blasters
13.1.16. Nippon Animation Co., Ltd.
13.1.17. P.A. Works, Inc.
13.1.18. Pierrot Co., Ltd.
13.1.19. Production I.G, Inc.
13.1.20. SHAFT Animation Studio
13.1.21. Sony Pictures Entertainment
13.1.22. Studio Dean Co., Ltd.
13.1.23. Studio Ghibli, Inc.
13.1.24. TOEI Animation Co., Ltd.
13.1.25. Trigger Inc.
13.1.26. Ufotable, Inc.
13.1.27. White Fox Co., Ltd.
13.1.28. Wit Studio Co., Ltd.
13.2. Key Product Portfolio
14. Appendix
14.1. Discussion Guide
14.2. License & Pricing
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