ストリーミングメディアデバイスの世界市場2023~2028:産業動向、シェア、規模、成長、機会・予測

◆英語タイトル:Streaming Media Devices Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

IMARCが発行した調査報告書(IMARC23JLY262)◆商品コード:IMARC23JLY262
◆発行会社(リサーチ会社):IMARC
◆発行日:2023年7月
◆ページ数:144
◆レポート形式:英語 / PDF
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◆調査対象地域:グローバル
◆産業分野:技術&メディア
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❖ レポートの概要 ❖

アイマーク社発行の当レポートでは、2022年121億ドルであった世界のストリーミングメディアデバイス市場規模が、予測期間中(2023年~2028年)年平均14.1%成長し、2028年には275億ドルに達すると予想しています。当調査レポートは、ストリーミングメディアデバイスの世界市場を調査・分析し、序論、範囲・調査手法、エグゼクティブサマリー、イントロダクション、デバイスタイプ別市(ゲーム機、メディアストリーマー、スマートテレビ)分析、用途別(eラーニング、ウェブブラウジング、ゲーム、リアルタイムエンターテインメント、ソーシャルネットワーキング)分析、エンドユーザー別(商業、家庭)分析、地域別(北米、ヨーロッパ、アジア太平洋、中東/アフリカ、中南米)分析、SWOT分析、バリューチェーン分析、ファイブフォース分析、価格分析、競争状況などの内容をまとめています。なお、参入企業情報として、Google LLC、Microsoft Corporation、Sony Corporation、Roku、Inc.、Samsung Electronics Co. Ltd.、AsusTek Computer Inc.、LG Electronics Inc.、Apple、Inc.、Koninklijke Philips N.V.、Amazon.com、Inc.、Huawei Technologies Co.、Ltd.、HiMedia Technology Limited、ARRIS International Limited and D-Link Corporationなどが含まれています。
・序論
・範囲・調査手法
・エグゼクティブサマリー
・イントロダクション
・世界のストリーミングメディアデバイス市場規模:デバイスタイプ別
- ゲーム機の市場規模
- メディアストリーマーの市場規模
- スマートテレビの市場規模
・世界のストリーミングメディアデバイス市場規模:用途別
- eラーニング用ストリーミングメディアデバイスの市場規模
- ウェブブラウジング用ストリーミングメディアデバイスの市場規模
- ゲーム用ストリーミングメディアデバイスの市場規模
- リアルタイムエンターテインメント用ストリーミングメディアデバイスの市場規模
- ソーシャルネットワーキング用ストリーミングメディアデバイスの市場規模
・世界のストリーミングメディアデバイス市場規模:エンドユーザー別
- 商業における市場規模
- 家庭における市場規模
・世界のストリーミングメディアデバイス市場規模:地域別
- 北米のストリーミングメディアデバイス市場規模
- ヨーロッパのストリーミングメディアデバイス市場規模
- アジア太平洋のストリーミングメディアデバイス市場規模
- 中東/アフリカのストリーミングメディアデバイス市場規模
- 中南米のストリーミングメディアデバイス市場規模
・SWOT分析
・バリューチェーン分析
・ファイブフォース分析
・価格分析
・競争状況

Market Overview:

The global streaming media devices market size reached US$ 12.1 Billion in 2022. Looking forward, IMARC Group expects the market to reach US$ 27.5 Billion by 2028, exhibiting a growth rate (CAGR) of 14.1% during 2023-2028.

Streaming media devices help in browsing and viewing content on video-sharing portals such as Hulu, Netflix, YouTube and Prime Video. They allow on-demand or real-time presentation and dispersal of audio, video and multimedia content over a communication channel. Moreover, these devices offer users complete control to pause, rewind, or move forward in the stream without downloading the entire file. As a significant part of the population is shifting from cable television (TV) toward streaming services for entertainment purposes, the demand for streaming media devices is increasing around the world.

One of the significant factors which are strengthening the streaming media devices market growth is the growing preference for online streaming services across the globe. This can be accredited to increasing internet penetration and the development of high-speed communication infrastructure, particularly in emerging economies. Additionally, the growing library of online streaming services, along with the inflating rates of cable and satellite pay TV, is escalating the demand for streaming media devices worldwide. Apart from this, as both small and large companies across the globe are utilizing online meeting services, it is further supporting the sales of these devices. These services help in creating a cost-effective and flexible working environment, thereby minimizing the overall capital expenditure as well as travel expenses involved in conducting face-to-face meetings. Further, manufacturers are financing research and development activities to introduce upgraded streaming devices with higher resolutions like 8K.

Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global streaming media devices market report, along with forecasts at the global and regional level from 2023-2028. Our report has categorized the market based on device type, application and end-use.

Breakup by Device Type:
Game Consoles
Media Streamers
Smart TVs

Breakup by Application:
E-Learning
Web-Browsing
Gaming
Real-Time Entertainment
Social Networking

Breakup by End-Use:
Commercial
Residential

Breakup by Region:
North America
Europe
Asia Pacific
Middle East and Africa
Latin America

Competitive Landscape:
The report has also analysed the competitive landscape of the market with some of the key players being Google LLC, Microsoft Corporation, Sony Corporation, Roku, Inc., Samsung Electronics Co. Ltd., AsusTek Computer Inc., LG Electronics Inc., Apple, Inc., Koninklijke Philips N.V., Amazon.com, Inc., Huawei Technologies Co., Ltd., HiMedia Technology Limited, ARRIS International Limited and D-Link Corporation.

Key Questions Answered in This Report:
How has the global streaming media devices market performed so far and how will it perform in the coming years?
What are the key regional markets in the global streaming media devices industry?
What has been the impact of COVID-19 on the global streaming media devices market?
What is the breakup of the market based on the device type?
What is the breakup of the market based on the application?
What is the breakup of the market based on the end-use?
What are the various stages in the value chain of the global streaming media devices industry?
What are the key driving factors and challenges in the global streaming media devices industry?
What is the structure of the global streaming media devices industry and who are the key players?
What is the degree of competition in the global streaming media devices industry?
What are the profit margins in the global streaming media devices industry?

❖ レポートの目次 ❖

1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Streaming Media Devices Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Breakup by Device Type
5.5 Market Breakup by Application
5.6 Market Breakup by End-Use
5.7 Market Breakup by Region
5.8 Market Forecast
6 Market Breakup by Device Type
6.1 Game Consoles
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Media Streamers
6.2.1 Market Trends
6.2.2 Market Forecast
6.3 Smart TVs
6.3.1 Market Trends
6.3.2 Market Forecast
7 Market Breakup by Application
7.1 E-Learning
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Web-Browsing
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Gaming
7.3.1 Market Trends
7.3.2 Market Forecast
7.4 Real-Time Entertainment
7.4.1 Market Trends
7.4.2 Market Forecast
7.5 Social Networking
7.5.1 Market Trends
7.5.2 Market Forecast
8 Market Breakup by End-Use
8.1 Commercial
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 Residential
8.2.1 Market Trends
8.2.2 Market Forecast
9 Market Breakup by Region
9.1 North America
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Europe
9.2.1 Market Trends
9.2.2 Market Forecast
9.3 Asia Pacific
9.3.1 Market Trends
9.3.2 Market Forecast
9.4 Middle East and Africa
9.4.1 Market Trends
9.4.2 Market Forecast
9.5 Latin America
9.5.1 Market Trends
9.5.2 Market Forecast
10 SWOT Analysis
10.1 Overview
10.2 Strengths
10.3 Weaknesses
10.4 Opportunities
10.5 Threats
11 Value Chain Analysis
12 Porters Five Forces Analysis
12.1 Overview
12.2 Bargaining Power of Buyers
12.3 Bargaining Power of Suppliers
12.4 Degree of Competition
12.5 Threat of New Entrants
12.6 Threat of Substitutes
13 Price Analysis
14 Competitive Landscape
14.1 Market Structure
14.2 Key Players
14.3 Profiles of Key Players
14.3.1 Google LLC
14.3.2 Microsoft Corporation
14.3.3 Sony Corporation
14.3.4 Roku, Inc.
14.3.5 Samsung Electronics Co., Ltd.
14.3.6 AsusTek Computer Inc.
14.3.7 LG Electronics Inc.
14.3.8 Apple, Inc.
14.3.9 Koninklijke Philips N.V.
14.3.10 Amazon.com, Inc.
14.3.11 Huawei Technologies Co., Ltd.
14.3.12 HiMedia Technology Limited
14.3.13 ARRIS International Limited
14.3.14 D-Link Corporation

Figure 1: Global: Streaming Media Device Market: Major Drivers and Challenges
Figure 2: Global: Streaming Media Device Market: Sales Value (in Billion US$), 2017-2022
Figure 3: Global: Streaming Media Device Market: Breakup by Device Type (in %), 2022
Figure 4: Global: Streaming Media Device Market: Breakup by Application (in %), 2022
Figure 5: Global: Streaming Media Device Market: Breakup by End-Use (in %), 2022
Figure 6: Global: Streaming Media Device Market: Breakup by Region (in %), 2022
Figure 7: Global: Streaming Media Device Market Forecast: Sales Value (in Billion US$), 2023-2028
Figure 8: Global: Streaming Media Device Industry: SWOT Analysis
Figure 9: Global: Streaming Media Device Industry: Value Chain Analysis
Figure 10: Global: Streaming Media Device Industry: Porter’s Five Forces Analysis
Figure 11: Global: Streaming Media Device (Game Consoles) Market: Sales Value (in Million US$), 2017 & 2022
Figure 12: Global: Streaming Media Device (Game Consoles) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 13: Global: Streaming Media Device (Media Streamers) Market: Sales Value (in Million US$), 2017 & 2022
Figure 14: Global: Streaming Media Device (Media Streamers) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 15: Global: Streaming Media Device (Smart TVs) Market: Sales Value (in Million US$), 2017 & 2022
Figure 16: Global: Streaming Media Device (Smart TVs) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 17: Global: Streaming Media Device (E-Learning) Market: Sales Value (in Million US$), 2017 & 2022
Figure 18: Global: Streaming Media Device (E-Learning) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 19: Global: Streaming Media Device (Web-Browsing) Market: Sales Value (in Million US$), 2017 & 2022
Figure 20: Global: Streaming Media Device (Web-Browsing) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 21: Global: Streaming Media Device (Gaming) Market: Sales Value (in Million US$), 2017 & 2022
Figure 22: Global: Streaming Media Device (Gaming) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 23: Global: Streaming Media Device (Real-Time Entertainment) Market: Sales Value (in Million US$), 2017 & 2022
Figure 24: Global: Streaming Media Device (Real-Time Entertainment) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 25: Global: Streaming Media Device (Social Networking) Market: Sales Value (in Million US$), 2017 & 2022
Figure 26: Global: Streaming Media Device (Social Networking) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 27: Global: Streaming Media Device (Commercial) Market: Sales Value (in Million US$), 2017 & 2022
Figure 28: Global: Streaming Media Device (Commercial) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 29: Global: Streaming Media Device (Residential) Market: Sales Value (in Million US$), 2017 & 2022
Figure 30: Global: Streaming Media Device (Residential) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 31: North America: Streaming Media Device Market: Sales Value (in Million US$), 2017 & 2022
Figure 32: North America: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 33: Europe: Streaming Media Device Market: Sales Value (in Million US$), 2017 & 2022
Figure 34: Europe: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 35: Asia Pacific: Streaming Media Device Market: Sales Value (in Million US$), 2017 & 2022
Figure 36: Asia Pacific: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 37: Middle East and Africa: Streaming Media Device Market: Sales Value (in Million US$), 2017 & 2022
Figure 38: Middle East and Africa: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 39: Latin America: Streaming Media Device Market: Sales Value (in Million US$), 2017 & 2022
Figure 40: Latin America: Streaming Media Device Market Forecast: Sales Value (in Million US$), 2023-2028

❖ 免責事項 ❖
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